News Writer
34 posts
Registered:
Dec 2011
This is the latest revision of the map, playtested it a little bit and realised the map was too big for 1on1 to get a good flow in it.
Hopefully i nailed it this time. Like before its made for 1on1 and 2on2.
Still a beta of the map tho. Will probably be finished soon if i get some more time to playtest it.
http://upload.foppa.dk/files/stresspbeta2.bsp(Edited 2014-02-25, 11:06)
Member
343 posts
Registered:
Feb 2006
Good job
imo, the corridors are very narrow. I get a bit claustrofobic
(guess the mapname fits that
)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member
55 posts
Registered:
Oct 2011
I just looked at the map, and I quite like it!
The only reproaches I could give is that the GA & the YA are too close to each other, and that there is one spawn a little "empty" of weapons (as nearly every spawn has a weapon really close to it)
Also, the RA & Quad being too close to each other... I find it a little disturbing, especially on 2o2...
Anyway, I've added the map on my QW servers
BaseQ.fr Administrator o/
News Writer
34 posts
Registered:
Dec 2011
Yes, but its rather close to the middle of the map with the wind tunnel/telly and ng to upper etc. or go ya then ga/rl/tele to middle. many options even if that spawn doesn't have a weapon 1-3 seconds near.
Ye i guess you are right, they are very close but the other team have 5 ways to attack center. Or just turn the Q of
Member
55 posts
Registered:
Oct 2011
Yes, but its rather close to the middle of the map with the wind tunnel/telly and ng to upper etc. or go ya then ga/rl/tele to middle. many options even if that spawn doesn't have a weapon 1-3 seconds near.
Ye i guess you are right, they are very close but the other team have 5 ways to attack center. Or just turn the Q of
Oh, right, I haven't seen that this way! Sorry about that!
Anyway, looking forward to try some games
BaseQ.fr Administrator o/
News Writer
34 posts
Registered:
Dec 2011
Updated with a new revision.