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Member 111 posts
Registered: Jul 2006
Hi all, doing a survey of some sort , since I got new display,mouse and computer i've been playing around with different settings, and im just curious what the rest of you are using !
so please take your time and just fill out the form:
Mouse (what mouse,hertz, using drivers or no drivers, dpi settings?): Mousepad : Sensitivity settings (cm/360 , settings in qw client, settings in windows) : Operating system : Ezquake or other client? version? : cl_maxfps : cl_earlypackets : sys_highpriority : Gameresolution ? 1920x1080 or other? etc : FOV : Monitor that you are using, and what refreshrate, using lightboost? : m_yaw and m_pitch settings? : in_mouse 1/2/3 ? :
if you have the time you could also upload a screenshot with how your qw looks like!, at work now but i'll upload my own later today, and I might add more questions later, but thanks anyway for the feedback !
Member 15 posts
Registered: May 2012
Improve your skill dude, don't focus on hardware. One day, when you reach my level you will understand why.
Greetings, pro.
Member 46 posts
Registered: Jan 2013
9 cm / 380 cl_maxfps 0 (between 500 and 1000 fps) xornet mouse 3600 dpi and 1000 hz steelseries maxi pad 640x480 resolution 20 crt 150hz fakeshaft 2 viewheight -7 lego quake windows xp amd sempron 2.8 and 2gb ram
Member 286 posts
Registered: Sep 2012
Mouse : Razer abyssus, 1000hz, 450dpi, no drivers of courseMousepad : Steelseries Qck+Sensitivity settings : around 15 cm/360Operating system : Win7Ezquake or other client? version? : lastest Ezquake nightly buildcl_maxfps : 616cl_earlypackets : 1sys_highpriority : 0Gameresolution ? 1920x1080 or other? etc : 800*600FOV : 115Monitor that you are using, and what refreshrate, using lightboost? : Old Iiyama 120hzm_yaw and m_pitch settings? : m_yaw 0.022 m_pitch 0.015in_mouse : 3Also I try not to pick dm2 during tournaments. (Edited 2013-12-11, 15:42)
Member 188 posts
Registered: Feb 2008
Mouse: mx518 Umpf, seems to run at 125hz, gonna see if i can fix dat. Got it fixed, 500hz now Mousepad : Raptor-Gaming P9 DKT E Sensitivity settings : roughly 10cm/360, sensitivity: 5 Operating system : Linux, sometimes OpenBSD (mouse is not precise enough, everything else is fine there) Ezquake or other client: jquake 0.3-dev built 4099 (dimman's client), fodquake 0.3 (with some changes) or 0.4 sometimes cl_maxfps : 250 cl_earlypackets : 1 in jquake Gameresolution ? 1920x1080 FOV : 110 Monitor: EIZO fg2421 @120hz, Turbo on (~lightboost) m_yaw: 0.02 m_pitch: 0.02 in_mouse 1/2/3: 1 (2/3 don't exist neither in jquake nor fodquake, both use xinput2 i think
(Edited 2013-12-12, 07:52)
Member 176 posts
Registered: Mar 2012
Mouse: wmo 1.1a with modified steelseries feet 400 dpi Mousepad : zowie speed spawn pad gft speed Sensitivity settings : 4cm 360 Operating system :xp Ezquake or other client:ez cl_maxfps :450 cl_earlypackets : sys_highpriority : 1 Gameresolution ? 1300res FOV : 90 Monitor: gdm fw900 24inch crt up to 2500 res playing at 140 hz m_yaw: to lazy to look m_pitch: to lazy to check in_mouse 1/2/3: 2
Administrator 647 posts
Registered: Nov 2008
Hi all, doing a survey of some sort , since I got new display,mouse and computer i've been playing around with different settings, and im just curious what the rest of you are using !
so please take your time and just fill out the form:
Mouse (what mouse,hertz, using drivers or no drivers, dpi settings?): Mousepad : Sensitivity settings (cm/360 , settings in qw client, settings in windows) : Operating system : Ezquake or other client? version? : cl_maxfps : cl_earlypackets : sys_highpriority : Gameresolution ? 1920x1080 or other? etc : FOV : Monitor that you are using, and what refreshrate, using lightboost? : m_yaw and m_pitch settings? : in_mouse 1/2/3 ? :
if you have the time you could also upload a screenshot with how your qw looks like!, at work now but i'll upload my own later today, and I might add more questions later, but thanks anyway for the feedback ! Mouse: Logitech g400, 1000 hz, logitech drivers, 400dpi Mousepad: Func 1030 sUrface Archetype Sensitivity settings: ~20cm/360, 5 sensitivity ingame, standard notch in windows (no multiplier), no accel, 400dpi Operating system: win7 64bit Ezquake or other version: Ezquake ~ some stable build cl_maxfps: 1155 (Renzo recommended it with 144hz, it's close to 144*x (refreshrate of monitor) and 77*x (physfps) cl_earlypackets 1 sys_highpriority: default Gameresolution: 1920x1080 144hz (conwidth 640 x 360 conheight) FOV: 120 Monitor: Asus VG248QE, 144hz, no lightboost m_yaw/m_pitch: 0.022 , 0.022 in_mouse: 3 /andeh
Member 1 post
Registered: Dec 2008
Mouse Microsoft Intellimouse 3.0 500hzPad Steelseries Qck Heavy Sens QW 5.5 Windows 6/11 All mouseacceleration eliminatedOS Windows XP 32bit Client Ezquake 2.2 Maxfps 308 Res 1920x1080 ( 640 conwidth x 360 conheight) FOV 120 Monitor BenQ XL2420T 120hzm_yaw/m_pitch 0.022 in_mouse 3
Member 124 posts
Registered: Apr 2012
mouse: Microsoft Intellimouse Explorer 3.0, 500hz, with Hyperglide mouse skatez mousepad: Roccat Taito mTw edition with edges peeling up sensitivity settings: 14.84cm per 360 (sensitivity 7.0) - all mouse accel disabled operating system: Linux version: ezquake 2.1 stable, build 3331 cl_maxfps: 500 (for some reason feels better than 1001+) cl_earlypackets: 1 sys_highpriority: does not exist in Linux resolution: 1920x1080 FOV: 126.332001 monitor: Asus vg248qe, 144hz, no lightboost needed m_yaw and m_pitch: default 0.022 in_mouse: 3 Edit: dunno why the bar is covering the red zero in the bottom right... it doesn't do that normally, so must be a glitch
News Writer 912 posts
Registered: Jan 2006
Mouse: Logitech G400, 800dpi, 1000Hz Mousepad : Thin cloth pad Sensitivity settings : 6cm/360 Operating system : Windows 7 Client: ezQuake 2.2 stable cl_maxfps : 770 for duel, 616 for 4on4 cl_earlypackets : 1 sys_highpriority : 0 Gameresolution ? 1680x1050 FOV : 108 (126 with widescreen mode enabled) Monitor: Samsung rz2233 @ 120hz and no lightboost m_yaw and m_pitch settings? : default (inverted in_mouse: 3
Tsobo - You should really fix your maxfps instead of using 0. Figure out what the highest multiple of 77 that your FPS never drops below and set it to that. Try 616.
News Writer 912 posts
Registered: Jan 2006
Andeh - with a Logitech G400 you should only ever use 800dpi or 3600dpi as they are the only dpi's that the mouse normally runs at. The other dpi's are interpolated and not as smooth. Try setting it to 800dpi which is apparently the best. You will need to exactly HALVE your mouse sensitivity.
Administrator 647 posts
Registered: Nov 2008
Andeh - with a Logitech G400 you should only ever use 800dpi or 3600dpi as they are the only dpi's that the mouse normally runs at. The other dpi's are interpolated and not as smooth. Try setting it to 800dpi which is apparently the best. You will need to exactly HALVE your mouse sensitivity. I've experienced a shitton with this... 800 dpi and half sensitivity really doesn't feel as good as 400dpi. I believe Carapace uses 400dpi as well for the same reason (although with about double my sensitivity). I've experimented and I've tried so many different settings but this is the one that feels best, and 400dpi really haven't been an issue for me whatsoever. I know where you're coming from though as I've read about it as well and I talked to Renzo about it as well, but 400 just simply works better for me. (Edited 2015-11-06, 17:32)
Member 46 posts
Registered: Jan 2013
Member 111 posts
Registered: Jul 2006
thanks for all the answers so far, keep them coming! i'll update with the settings i'm using at the moment : Mouse (what mouse,hertz, using drivers or no drivers, dpi settings?): Logitech g400s @ 800 dpi 1000 hz with drivers (for trying out different hz/dpi settings easier) Mousepad : allsop gigapad XL cloth mat Sensitivity settings (cm/360 , settings in qw client, settings in windows) : about 20cm/360 sens 2 in qw 6/11 windows, all accel disabled Operating system : win 7 64bit Ezquake or other client? version? : ezquake stable cl_maxfps : basically swapping between 616 and 1001 , 616 at the moment cl_earlypackets : 1 sys_highpriority : 1 Gameresolution ? 1920x1080 or other? etc : 1920x1080 FOV : 120 Monitor that you are using, and what refreshrate, using lightboost? : asus vg248qe lightboost enabled m_yaw and m_pitch settings? : 0.2 / 0.2 in_mouse 1/2/3 ? : 2 at the moment (for some reason works better for me than 3, which seems wrong but hey) and screenshot of my qw : ( for full image ) thanks again for the replies !
Member 111 posts
Registered: Jul 2006
also want to add a question:
what color on skins for enemy / teammate do you use ?
i have white mates yellow enemy !
News Writer 912 posts
Registered: Jan 2006
kingpin - i use fluorescent green for enemy and maybe blue or white for teammates... cant remember... i only play 1on1
andeh - that is interesting... i only ever used 3600 and SoboL gave me some articles and proof about the benefit of 800 and even though i refused i eventually tried it and I had to increase my sensitivity to match and honestly once i gave it a shot it i could feel the better consistency of it... but if 400 works for you, no probs!
News Writer 912 posts
Registered: Jan 2006
kingpin - is your asus monitor the 24" 144hz model? do you recommend it and also do you have to right lightboost for it to be good? lightboost is only at 120hz right?
Member 111 posts
Registered: Jul 2006
kingpin - is your asus monitor the 24" 144hz model? do you recommend it and also do you have to right lightboost for it to be good? lightboost is only at 120hz right? yes thats the one, its really good without lightboost also, no overdrive artifacts at all basically, but after extensive testing theres no doubt that lightboost is better IMO, its as close to CRT as you can get, no motion blur no artifacts. lightboost is max 120 hz (for now) so 144hz is faster but the motion is much, much clearer on 120hz lightboost = you aim better and play better, google blurbusters and read about lightboost, its SICK !
Member 1 post
Registered: Feb 2013
Mouse : Razer abyssus, 1000hz, 450dpi, no drivers of courseMousepad : Steelseries Qck+Sensitivity settings : around 15 cm/360Operating system : Win7Ezquake or other client? version? : lastest Ezquake nightly buildcl_maxfps : 616cl_earlypackets : 1sys_highpriority : 0Gameresolution ? 1920x1080 or other? etc : 800*600FOV : 115Monitor that you are using, and what refreshrate, using lightboost? : Old Iiyama 120hzm_yaw and m_pitch settings? : m_yaw 0.022 m_pitch 0.015in_mouse : 3Also I try not to pick dm2 during tournaments. I really likr your cfg
Moderator 1329 posts
Registered: Apr 2006
lightboost is max 120 hz (for now) so 144hz is faster but the motion is much, much clearer on 120hz lightboost = you aim better and play better, google blurbusters and read about lightboost, its SICK !
How can you aim better when lightboost actually increases input lag, like that "turbo mode" on eizo does? During my own testing, the "performance" that came with lightboost was negated by increased input lag, making normal 144Hz actually feel better.
News Writer 183 posts
Registered: May 2013
Yeah, I'm the most un-technically minded person in the world. Only recently started playing semi-regularly again so never really thought about it.... Really need to learn what half the s*** I have actually means/does! lol :-)
Mouse: Some 4 button USB jobby I got for $15 in the shop down the street (Its made by Microsoft if that helps lol) Mousepad : the slipmat of one of my DJ decks! (Does the trick! ) Monitor: Some 16" Philips flat screen I got of the next door neighbor when they moved out. Sensitivity settings: '4.000000' according to my cfg (what ever that means, but feels comfortable). Accel disabled. Operating system : Vista Client: ezQuake 2.1 cl_maxfps : never really checked. Gameresolution: 640 x 480 FOV : 130
Yeah, pretty shoddy set up to be honest... But I have whiskey so its all ok!! :-) lol
Member 286 posts
Registered: Sep 2012
Yeah, I'm the most un-technically minded person in the world ... Operating system : Vista I see what you did there...
Member 226 posts
Registered: Jun 2006
lightboost is max 120 hz (for now) so 144hz is faster but the motion is much, much clearer on 120hz lightboost = you aim better and play better, google blurbusters and read about lightboost, its SICK !
How can you aim better when lightboost actually increases input lag, like that "turbo mode" on eizo does? During my own testing, the "performance" that came with lightboost was negated by increased input lag, making normal 144Hz actually feel better. Nevermind lightboost does increase input lag by half a frame. But it probably is negated by the fact that it makes tracking whats going on with your eyes smoother.
Member 111 posts
Registered: Jul 2006
lightboost is max 120 hz (for now) so 144hz is faster but the motion is much, much clearer on 120hz lightboost = you aim better and play better, google blurbusters and read about lightboost, its SICK !
How can you aim better when lightboost actually increases input lag, like that "turbo mode" on eizo does? During my own testing, the "performance" that came with lightboost was negated by increased input lag, making normal 144Hz actually feel better. there is known issues with input lag and lightboost on some systems and driver combinations, something about that you have to disable the 3d overhead processing from the computerside, and that is not default after enabling lightboost, or something like that (very vague I know, try to google lightboost + input lag ) and after playing around with settings and removing everything to do with 3D from nvidia drivers, I feel no input lag whatsoever , and I aim and play better now than with the CRT imo, probably a combination of bigger display, new mouse and rock solid fps ingame though.. lightboost is amazing IMO.
Member 226 posts
Registered: Jun 2006
lightboost is max 120 hz (for now) so 144hz is faster but the motion is much, much clearer on 120hz lightboost = you aim better and play better, google blurbusters and read about lightboost, its SICK !
How can you aim better when lightboost actually increases input lag, like that "turbo mode" on eizo does? During my own testing, the "performance" that came with lightboost was negated by increased input lag, making normal 144Hz actually feel better. there is known issues with input lag and lightboost on some systems and driver combinations, something about that you have to disable the 3d overhead processing from the computerside, and that is not default after enabling lightboost, or something like that (very vague I know, try to google lightboost + input lag ) and after playing around with settings and removing everything to do with 3D from nvidia drivers, I feel no input lag whatsoever , and I aim and play better now than with the CRT imo, probably a combination of bigger display, new mouse and rock solid fps ingame though.. lightboost is amazing IMO. I agree. I don't know why Renzo would prefer -3ms with a blurrier picture than +3ms with a clearer picture. Maybe that extra half frame has decided his fate in multiple game situations.
Moderator 1329 posts
Registered: Apr 2006
I agree. I don't know why Renzo would prefer -3ms with a blurrier picture than +3ms with a clearer picture. Maybe that extra half frame has decided his fate in multiple game situations.
Simply because it feels worse. And while you get clearer motion, the image looks worse because you are loosing control of your brightness setting, color settings and even overdrive settings (which becomes maxed out) and this causes inverse trailing caused by the overdrive overshoot. It was the same with 2233rz -> xl2410t transition: xl2410t looks a lot worse because of overdrive overshoot trailing, but feels more responsive because the input lag is lower. With VG278HE the difference is not that big in QW even if it is highly noticeable using monitortests like those on testufo.com and other similar tests (pixperan, monitortest from flatpanels.dk). Also, VG248QE is so much faster monitor that even with the inputlag increase of lightboost it would still be faster in terms of image processing lag as VG278HE is without.
Member 226 posts
Registered: Jun 2006
I agree. I don't know why Renzo would prefer -3ms with a blurrier picture than +3ms with a clearer picture. Maybe that extra half frame has decided his fate in multiple game situations.
Simply because it feels worse. And while you get clearer motion, the image looks worse because you are loosing control of your brightness setting, color settings and even overdrive settings (which becomes maxed out) and this causes inverse trailing caused by the overdrive overshoot. It was the same with 2233rz -> xl2410t transition: xl2410t looks a lot worse because of overdrive overshoot trailing, but feels more responsive because the input lag is lower. With VG278HE the difference is not that big in QW even if it is highly noticeable using monitortests like those on testufo.com and other similar tests (pixperan, monitortest from flatpanels.dk). Also, VG248QE is so much faster monitor that even with the inputlag increase of lightboost it would still be faster in terms of image processing lag as VG278HE is without. You honestly think it feels worse in game? Or do you mean it feels worse outside of game. Because honestly I think 144hz or just 120hz no lightboost feels worse than lightboosted 120hz. Just because moving makes everything so fucking blurry.
Member 462 posts
Registered: Jan 2006
At least Milton said that lightboost is much worse for Quake from his experience. I think I will wait for gsync support before I buy anything now.
Moderator 1329 posts
Registered: Apr 2006
You honestly think it feels worse in game? Or do you mean it feels worse outside of game. Because honestly I think 144hz or just 120hz no lightboost feels worse than lightboosted 120hz. Just because moving makes everything so fucking blurry.
The biggest problem is that it makes input feel laggier than normally, image quality issues in a game (this means only qw) would not be so important since qw doesn't look that good even with the better textures and/or extra graphics effects.
Member 462 posts
Registered: Jan 2006
You honestly think it feels worse in game? Or do you mean it feels worse outside of game. Because honestly I think 144hz or just 120hz no lightboost feels worse than lightboosted 120hz. Just because moving makes everything so fucking blurry.
The biggest problem is that it makes input feel laggier than normally, image quality issues in a game (this means only qw) would not be so important since qw doesn't look that good even with the better textures and/or extra graphics effects. And in Quake the fullbright skins are so obviously visible that I think blurring is less of a harm than laggy feeling in input. In something like battlefield where it can be very difficult to detect enemies from the background, I can see why blurring could be a real issue.
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