I've got a nice X-mas present from Lurq! An Ancient Samsung SynMaster 959nr, 19 inch Crt monitor!
I guess I'm the last software player around. I finally made a decision to move on from 320x200 software to 640x400@160hz opengl.
(fodquake-software @ 720x400@160hz is'nt good enough, my computer can't handle stable 160fps in big room with quad / enemy quad)
I'm using fodquake because it just work and becuase my silly gfx card is'nt enough for ezquake :/
People please help me! :-)
Help needed for:
Nice textures (how to?)
move +wp_stats
xterm provided me with some nice teamsays.
Everything seems nice!
Note: I know 640x400 is just wrong but i'm using nonestretched so it's widescreen anyway
[edit]
vid_conheight 320
vid_conwidth 200
[/edit]
[edit2]
Legoquake!
alias degeneration-2 "gl_lightmode 2;gl_scaleTurbTextures 0;gl_scaleModelTextures 1;gl_texturemode gl_nearest;gl_externalTextures_bmodels 0;gl_externalTextures_world 0;gl_picmip 0;gl_miptexLevel 3;cvar_reset gl_max_size"
[/edit2]
Merry Xmas
Regards raket
I guess I'm the last software player around. I finally made a decision to move on from 320x200 software to 640x400@160hz opengl.
(fodquake-software @ 720x400@160hz is'nt good enough, my computer can't handle stable 160fps in big room with quad / enemy quad)
I'm using fodquake because it just work and becuase my silly gfx card is'nt enough for ezquake :/
People please help me! :-)
Help needed for:
Nice textures (how to?)
move +wp_stats
xterm provided me with some nice teamsays.
Everything seems nice!
Note: I know 640x400 is just wrong but i'm using nonestretched so it's widescreen anyway
[edit]
vid_conheight 320
vid_conwidth 200
[/edit]
[edit2]
Legoquake!
alias degeneration-2 "gl_lightmode 2;gl_scaleTurbTextures 0;gl_scaleModelTextures 1;gl_texturemode gl_nearest;gl_externalTextures_bmodels 0;gl_externalTextures_world 0;gl_picmip 0;gl_miptexLevel 3;cvar_reset gl_max_size"
[/edit2]
Merry Xmas
Regards raket