alias +rl "impulse 2;wait;impulse 7;wait;+attack;wait"
alias -rl "shootgun;wait;-attack"
alias +Sg1 "impulse 2;wait;impulse 2;wait;+attack;wait"
alias -Sg1 "shootgun;wait;-attack"
alias +Sg2 "impulse 2;wait;impulse 3;wait;+attack;wait"
alias -Sg2 "shootgun;wait;-attack"
alias +shaft "impulse 2;wait;impulse 8;wait;+attack;wait;wait"
alias -shaft "shootgun;wait;-attack"
alias +SNail "impulse 5;wait;+attack"
alias -SNail "wait;-attack"
alias +gr "impulse 2;wait;impulse 6;wait;+attack;wait"
alias -gr "wait;-attack"
alias +Nail "impulse 2;wait;impulse 4;wait;+attack"
alias -Nail "wait;-attack"
alias +swH "bind mouse1 +SNail;bind mouse2 +Nail;bind mouse3 +gr"
alias -swH "bind mouse1 +rl;bind mouse2 +shaft;bind mouse3 +Sg2"
bind SHIFT "+swH"
//Weapon View Model Settings
cl_bobcycle "0"
cl_bobup "0"
cl_filterdrawviewmodel "1"
r_drawviewmodel "0.85"
r_viewmodeloffset "3"
i build my quake like the super hero from thundercats this give a good image in play
and dont forget shoot for the feeds with a fast mouse
alias -rl "shootgun;wait;-attack"
alias +Sg1 "impulse 2;wait;impulse 2;wait;+attack;wait"
alias -Sg1 "shootgun;wait;-attack"
alias +Sg2 "impulse 2;wait;impulse 3;wait;+attack;wait"
alias -Sg2 "shootgun;wait;-attack"
alias +shaft "impulse 2;wait;impulse 8;wait;+attack;wait;wait"
alias -shaft "shootgun;wait;-attack"
alias +SNail "impulse 5;wait;+attack"
alias -SNail "wait;-attack"
alias +gr "impulse 2;wait;impulse 6;wait;+attack;wait"
alias -gr "wait;-attack"
alias +Nail "impulse 2;wait;impulse 4;wait;+attack"
alias -Nail "wait;-attack"
alias +swH "bind mouse1 +SNail;bind mouse2 +Nail;bind mouse3 +gr"
alias -swH "bind mouse1 +rl;bind mouse2 +shaft;bind mouse3 +Sg2"
bind SHIFT "+swH"
//Weapon View Model Settings
cl_bobcycle "0"
cl_bobup "0"
cl_filterdrawviewmodel "1"
r_drawviewmodel "0.85"
r_viewmodeloffset "3"
i build my quake like the super hero from thundercats this give a good image in play
and dont forget shoot for the feeds with a fast mouse