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News Writer 34 posts
Registered: Dec 2011
Hey here is a new 1on1 map i found on my hard drive. Me and kloze beta tested it a bit so i tihnk this is final version. Fixed some leaks and lighting that i had forgot about. This map is probably 1-2 years old by now. Plays a little like dm4 http://upload.foppa.dk/files/stroggd.rarQ2 textures used. RL x 2 LG x 1 GL x 1 SNG x 1 SG x 1 MEGA x 1 YA x 1 GA x 1 (Edited 2014-02-27, 04:13)
Member 156 posts
Registered: Mar 2007
Very nice looking map! I'll waypoint it for sure. Muff1ns, you need to "find" more maps on your hard drive to release. ![](/images/smileys/emoticon_tongue.png) Does anyone else get stuck in the part shown in the screenshot below? If I walk over this divider, I get snagged on something. I have to jump over it, or I get stuck every time. It only happens if I'm walking down it, not going up it (which seems backwards). It is definitely a nuisance! Also, a readme file would be nice. I always include readme files with my Frikbot waypoint pack. ![](/images/smileys/emoticon_smile.png)
News Writer 34 posts
Registered: Dec 2011
So i fixed it!.. You will ahve to download it again, also included a readme file.. yeah i have alot of scrapped ideas and maps that are halfway done and so on =D maybe i can make another one. Mostly got duel maps tho.
Member 156 posts
Registered: Mar 2007
The problem still happens for me. I downloaded the updated version in the RAR file. If I run right through the middle of the walkway over that divider, I get stopped.
News Writer 34 posts
Registered: Dec 2011
hmm ok , wich version or wich quake are you using ? i have no problem in ezquake or darkplaces
Member 156 posts
Registered: Mar 2007
I'm using Qrack. You can test using this relatively new version here: http://quakeone.com/qrack/dist/qrack4333.zip
News Writer 34 posts
Registered: Dec 2011
No problems with that client either. I recommend you to use ezquake instead ![](/images/smileys/emoticon_wink.png) tho
Member 343 posts
Registered: Feb 2006
Lightning Hunte: How are frikbot's compared to Frogbots ? Is it because you play Vanilla Quake and not QW ? ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 156 posts
Registered: Mar 2007
No problems with that client either. I recommend you to use ezquake instead ![](/images/smileys/emoticon_wink.png) tho Hmmm, maybe it's a cvar I have set that is messing around with the physics somehow. I'll look in to it. I prefer Qrack over other ports though. It is extremely fast, has support for my 1000hz mouse, has a random map cvar, a skybox config, an individual map config, great particle effects, and of course support for all the high-res stuff out there. It lacks per-pixel lighting, but I feel that is out of place in Quake anyway. I prefer the classic lighting with high-res textures and skins. Lightning Hunte: How are frikbot's compared to Frogbots ? Is it because you play Vanilla Quake and not QW ? It's not because I play vanilla Quake; it's because I prefer the navigation abilities of the Frikbots over the Frogbots. They can accomplish almost anything with good waypoints. I have personally waypointed nearly 650 maps for the Frikbots, and they can collect about 99% of all powerups, items, etc., and perform almost any button sequence. You can see some videos of their navigation abilities over in this thread (end of the first post): http://quakeone.com/forums/quake-mod-releases/finished-works/5154-definitive-frikbot-waypack.htmlThe Frogbots are good as well, but I just find the Frikbots to be the best at navigating any map. I am currently working on a project with a few other guys to add a zombie mod with the Frikbots.
Member 156 posts
Registered: Mar 2007
Muff1ns, are you sure the correct version was uploaded? I just ran the map in Qrack with default settings, and it wasn't fixed. I also tried good ol' Winquake and glquake.exe, and the problem was there. I do admit that things are fine in darkplaces, but many other engines have the issue I talked about above.
News Writer 34 posts
Registered: Dec 2011
Uploaded a new version. i have tested it with all my clients that i can test it with, zquake, ezquake, joequake, surmoglquake, q rack etc..
Member 156 posts
Registered: Mar 2007
Fixed! Thanks. I'll create some waypoints for it. ![](/images/smileys/emoticon_smile.png)
Member 55 posts
Registered: Oct 2011
If it's truly fixed (and seems to be the case), I'll add it too on my servers!
EDIT: All BaseQ servers have it now. Just changemap first to make sure it'll be displayed when callvoted.
(Edited 2014-03-01, 12:14) BaseQ.fr Administrator o/
News Writer 34 posts
Registered: Dec 2011
Cool! could you add the ip adress in the comments?
News Writer 912 posts
Registered: Jan 2006
I wanna try this out. I have added it to nl.besmella.com and miami.usa.besmella.com servers....
Administrator 114 posts
Registered: Sep 2013
This map is on quake.tdhack.com too now. ![](/images/smileys/emoticon_smile.png)
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