Is it possible to set static camera locations for a specific multiview viewport when using cl_multiview rather than displaying a player POV?
I've managed to get camera locations working with cl_multiview 0 but would be cool to be able to also take advantage of the multiview feature at the same time.
On a related note, has anyone ever got the multiview powerup camera (mvd_powerup_cam) working? This seems to be supposed to automatically switch a specified viewport to a certain camera location once a specific powerup is about to spawn but it never triggers for me...
I've managed to get camera locations working with cl_multiview 0 but would be cool to be able to also take advantage of the multiview feature at the same time.
On a related note, has anyone ever got the multiview powerup camera (mvd_powerup_cam) working? This seems to be supposed to automatically switch a specified viewport to a certain camera location once a specific powerup is about to spawn but it never triggers for me...
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