View forums
Search
Rules
Login
User panel stuff on forum
Index
‹
Rookies' Corner
‹
Quakeworld Mod making, quakeC
13 posts on 1 page
1
Rookies' Corner
2015-05-24, 17:46
#1
Mick
Member
343 posts
Registered:
Feb 2006
Any good starter tutorials to making mods for QW?
My skill level:
Can make a qw map
Can code C/C++
Knows how the compiler works
Knows where to find QW source files
Knows what a qwprogs.dat is
Just need some simple guidance to get started and evolve from there I think
or die trying
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-24, 19:10
#2
hoder
Member
137 posts
Registered:
Sep 2006
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.
And i guess you already have something else planned, but if not. ;-)
Would love to both play and make some tricky portalmaps for qw.
*edit: i missed you post about Qonquer ;-)
2015-05-24, 19:27
#3
Mick
Member
343 posts
Registered:
Feb 2006
hoder wrote:
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.
And i guess you already have something else planned, but if not. ;-)
Would love to both play and make some tricky portalmaps for qw.
*edit: i missed you post about Qonquer ;-)
Actually wanna make a mod like Storm for shootmania
Portal sounds nice
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-24, 19:30
#4
Mick
Member
343 posts
Registered:
Feb 2006
Can't even figure out how to test the few things I changed, in ezQuake, nothing happens at all. Like it's not running the mod when using gamedir
(Edited 2015-05-25, 13:31)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-25, 09:17
#5
Tuna
Member
344 posts
Registered:
Nov 2006
Just mentioning the obvious:
http://quakewiki.org/wiki/Getting_Started_Modding
http://www.moddb.com/games/quake/tutorials
But good luck and maybe create a document for others with your findings. I can't be of any more help :/
2015-05-25, 14:27
#6
dimman
Administrator
1025 posts
Registered:
Apr 2006
This forum
will probably help you more. The FTE client has CSQC (client side QuakeC) support for instance. I'd recommend heading over there, they are mod-happy
2015-05-26, 05:00
#7
Mick
Member
343 posts
Registered:
Feb 2006
Thanks. Thats a good start
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-26, 09:57
#8
vb-
Member
232 posts
Registered:
Feb 2006
I would say, just think of simple things to change, and just try to do them. You got a great head start on a lot of people who have never dealt with code or map entities before
vb.drok-radnik.com
2015-05-26, 13:41
#9
Mick
Member
343 posts
Registered:
Feb 2006
Found out a few things
Made a railgun and some changes to the rocket launcher
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-05-27, 11:05
#10
mushi
Administrator
1265 posts
Registered:
Jan 2006
good stuff dude, keep it going
yea, as for modding you will be better in other forums (already mentioned).
plus these
Func Msgboard
http://quakeone.com/
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2015-06-01, 20:02
#11
Mick
Member
343 posts
Registered:
Feb 2006
hoder wrote:
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.
And i guess you already have something else planned, but if not. ;-)
Would love to both play and make some tricky portalmaps for qw.
*edit: i missed you post about Qonquer ;-)
Guess you already know. But it's here for vanilla quake
https://github.com/RobSis/quake-portal-gun
Maybe it could be ported to QW
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-06-02, 12:10
#12
vb-
Member
232 posts
Registered:
Feb 2006
Or maybe instead of porting (portaling? lol) to QW, engineer your own version?
Look at:
- teleports
- PutClientInServer ()
- pos_save and pos_move (not QuakeC, KTX is some kind of quake 1 VM, but could give you a hint)
- How new entities like rockets are put into the world (spawn ())
vb.drok-radnik.com
2015-06-02, 12:32
#13
Mick
Member
343 posts
Registered:
Feb 2006
vb- wrote:
Or maybe instead of porting (portaling? lol) to QW, engineer your own version?
Look at:
- teleports
- PutClientInServer ()
- pos_save and pos_move (not QuakeC, KTX is some kind of quake 1 VM, but could give you a hint)
- How new entities like rockets are put into the world (spawn ())
Yes, but someone has to start somewhere
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
13 posts on 1 page
1
RSS FEEDS
News
Blogs
SITE SECTIONS
News
Blogs
Guides
Forum
Media
SOCIAL MEDIA
Facebook
Twitter
YouTube
own3D.tv
IRC chat
MEDIA
Images
Videos
Game content
INFORMATION
About
Contact
Site media
Staff & credits