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Member 343 posts
Registered: Feb 2006
Any good starter tutorials to making mods for QW? My skill level: Can make a qw map Can code C/C++ Knows how the compiler works Knows where to find QW source files Knows what a qwprogs.dat is Just need some simple guidance to get started and evolve from there I think or die trying ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 137 posts
Registered: Sep 2006
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.
And i guess you already have something else planned, but if not. ;-)
Would love to both play and make some tricky portalmaps for qw.
*edit: i missed you post about Qonquer ;-)
Member 343 posts
Registered: Feb 2006
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.
And i guess you already have something else planned, but if not. ;-)
Would love to both play and make some tricky portalmaps for qw.
*edit: i missed you post about Qonquer ;-) Actually wanna make a mod like Storm for shootmania Portal sounds nice ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 343 posts
Registered: Feb 2006
Can't even figure out how to test the few things I changed, in ezQuake, nothing happens at all. Like it's not running the mod when using gamedir
(Edited 2015-05-25, 13:31) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 344 posts
Registered: Nov 2006
Just mentioning the obvious:
http://quakewiki.org/wiki/Getting_Started_Modding http://www.moddb.com/games/quake/tutorials
But good luck and maybe create a document for others with your findings. I can't be of any more help :/
Administrator 1025 posts
Registered: Apr 2006
This forum will probably help you more. The FTE client has CSQC (client side QuakeC) support for instance. I'd recommend heading over there, they are mod-happy
Member 343 posts
Registered: Feb 2006
Thanks. Thats a good start ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 232 posts
Registered: Feb 2006
I would say, just think of simple things to change, and just try to do them. You got a great head start on a lot of people who have never dealt with code or map entities before
Member 343 posts
Registered: Feb 2006
Found out a few things Made a railgun and some changes to the rocket launcher ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Administrator 1265 posts
Registered: Jan 2006
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
Member 343 posts
Registered: Feb 2006
I dont know anything about that, but a mod like portal the game could be fun for some coop and singleplayer maps.
And i guess you already have something else planned, but if not. ;-)
Would love to both play and make some tricky portalmaps for qw.
*edit: i missed you post about Qonquer ;-) Guess you already know. But it's here for vanilla quake https://github.com/RobSis/quake-portal-gunMaybe it could be ported to QW ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member 232 posts
Registered: Feb 2006
Or maybe instead of porting (portaling? lol) to QW, engineer your own version?
Look at:
- teleports - PutClientInServer () - pos_save and pos_move (not QuakeC, KTX is some kind of quake 1 VM, but could give you a hint) - How new entities like rockets are put into the world (spawn ())
Member 343 posts
Registered: Feb 2006
Or maybe instead of porting (portaling? lol) to QW, engineer your own version?
Look at:
- teleports - PutClientInServer () - pos_save and pos_move (not QuakeC, KTX is some kind of quake 1 VM, but could give you a hint) - How new entities like rockets are put into the world (spawn ()) Yes, but someone has to start somewhere ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
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