User panel stuff on forum
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Client Talk
2015-09-24, 18:57
Administrator
2059 posts

Registered:
Jan 2006
I'm using the standard ezQuake teamplay message binds and more specifically tp_msgtook for reporting the last item i took. Sometimes i experience that ezQuake misses the item i take and report the previous item that i picked up.

Example: On DM3 i go pick up LG and then RL. When i press took bind to report that i picked up RL it sometimes says "Took LG" instead.

Anyone experienced the same? I'm using ezQuake 2.2.
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2015-09-24, 19:19
Member
271 posts

Registered:
Feb 2006
took events trigger from sound events rather than stats or anything.
this means that they're subject to packetloss.
while there are some servers that send sounds reliably, this does not help on account of it using the previous entity frame to see which item you actually grabbed (all weapons use the same pickup sound, so there's not really any way around that).
moo
2015-09-24, 19:50
Administrator
2059 posts

Registered:
Jan 2006
Had no idea that it triggered on the sound events, that probably explains it as i've experienced some pl on and off.

Thanks for the answer!
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2015-09-25, 03:21
Member
280 posts

Registered:
Jan 2015
Ake Vader wrote:
Had no idea that it triggered on the sound events, that probably explains it as i've experienced some pl on and off.

Thanks for the answer!


Is there any workaround for this?
dev
2015-09-25, 07:01
Member
9 posts

Registered:
Nov 2008
I had this same problem quite some time.

Try to put in the console /setinfo rsnd 0

Works for me.
2015-09-25, 14:45
Member
280 posts

Registered:
Jan 2015
knave wrote:
I had this same problem quite some time.

Try to put in the console /setinfo rsnd 0

Works for me.



Thank you!
dev
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