###
### Work in Progress : Map qwbetathree (workname)
###
If you want: Give your input to develop a new dm map, to reach a final version.
I'm working on the map since 20 september 2015.
The map is targeted at 1on1 / 2on2 / ffa
It is already the fifth main version, layout-route-wise, I changed a lot since the first version.
My focus is playability, not eye candy.
Personally I find this fifth version the release candidate... I don't see anything, personally, I would change.
I'm especially interested in suitability for 1on1 and 2on2.
I didn't want it to be too big for 1on1 and not too small for 2on2.
So, now I ask you.
I want to make the finalisation some sort of community effort
What do you think ?
would you change something ?
... layout wise
... item wise
... whatever ?
... ... how many spawnpoints ? There are currently only six.
... ... quad placement ? [for 2on2]
If you give your opinion, please do so after at least spending some good time in the map
(the time you personally need to get to know the map)
###################################################################################
DOWNLOAD (.bsp in a .zip file)
... ###
... ### On the page you get by clicking the link below :
... ### Click the Blue Download button to download it. (not any other link also named download
... ###
... ### : qwbetathree --- [New Beta]
###################################################################################
unzip and place the .bsp in where you installed QUAKE, in the dir : /qw/maps/
in-game, type: map qwbetathree
to start it
NOTE: Since this is not the finished version yet, there are no location names set, etc etc...
its just the .bsp file
--- --- ---
--- --- ---
--- --- ---
NOTE:
The name BetaZero [qwbetazero.bsp] is not the final name.
In fact, I don't have a name yet
So if you have a name suggestion as well, then say so.
NOTE:
As you can see, I basically created two sides, a yellowish side (YA+mega) and a redish side (RA)
(Actually inspired by a Q2CTF map called "Stronghold Opposition", ofcourse there the sides are mirrored)
(Only that aspect : two sides, was the inspiration... not the layout or looks of that map)
ITEMS:
- 2 RL's
- 1 LG
- 1 GL
- 1 SSG
- 1 SNG
- 3 rocket packs (5 units)
- 2 cells packs (6 units)
- 1 shells pack (20 units)
- 1 nails pack (25 units)
- 1 RA / 1 YA / 1 GA
- 1 mega (near YA)
- 7 health (25h) packs : grouped like [11][11][1][1][1] --- [placed so you need to leave your 'camp' spot if you want 'm]
--- --- ---
--- --- ---
--- --- ---
NOTE:
I personally like the RA placement.
You can 'step jump' towards it (slow and noisy). [inspired by the YA placement in e1m2 mixed with aerowalk RA placement + own ideas]
If you have enough speed, jump directly to it.
Or RJ to it.
... and note from where you can see the RA (to rocket spam it from a distance ;P)
NOTE: I'm not a fan of designed trick jumps, so I did not design any.
So if you encounter any possible trick jump possible, I didn't design it for that purpose. [!]
I DID design the possibility to fall down silently at the 'air/jump pad' :
AFTER I accidently designed something in another map which had this effect/possibility:
In that map it was NOT designed: I copied it to this map...
(Edited 2015-10-12, 17:03)
### Work in Progress : Map qwbetathree (workname)
###
If you want: Give your input to develop a new dm map, to reach a final version.
I'm working on the map since 20 september 2015.
The map is targeted at 1on1 / 2on2 / ffa
It is already the fifth main version, layout-route-wise, I changed a lot since the first version.
My focus is playability, not eye candy.
Personally I find this fifth version the release candidate... I don't see anything, personally, I would change.
I'm especially interested in suitability for 1on1 and 2on2.
I didn't want it to be too big for 1on1 and not too small for 2on2.
So, now I ask you.
I want to make the finalisation some sort of community effort
What do you think ?
would you change something ?
... layout wise
... item wise
... whatever ?
... ... how many spawnpoints ? There are currently only six.
... ... quad placement ? [for 2on2]
If you give your opinion, please do so after at least spending some good time in the map
(the time you personally need to get to know the map)
###################################################################################
DOWNLOAD (.bsp in a .zip file)
... ###
... ### On the page you get by clicking the link below :
... ### Click the Blue Download button to download it. (not any other link also named download
... ###
... ### : qwbetathree --- [New Beta]
###################################################################################
unzip and place the .bsp in where you installed QUAKE, in the dir : /qw/maps/
in-game, type: map qwbetathree
to start it
NOTE: Since this is not the finished version yet, there are no location names set, etc etc...
its just the .bsp file
--- --- ---
--- --- ---
--- --- ---
NOTE:
The name BetaZero [qwbetazero.bsp] is not the final name.
In fact, I don't have a name yet
So if you have a name suggestion as well, then say so.
NOTE:
As you can see, I basically created two sides, a yellowish side (YA+mega) and a redish side (RA)
(Actually inspired by a Q2CTF map called "Stronghold Opposition", ofcourse there the sides are mirrored)
(Only that aspect : two sides, was the inspiration... not the layout or looks of that map)
ITEMS:
- 2 RL's
- 1 LG
- 1 GL
- 1 SSG
- 1 SNG
- 3 rocket packs (5 units)
- 2 cells packs (6 units)
- 1 shells pack (20 units)
- 1 nails pack (25 units)
- 1 RA / 1 YA / 1 GA
- 1 mega (near YA)
- 7 health (25h) packs : grouped like [11][11][1][1][1] --- [placed so you need to leave your 'camp' spot if you want 'm]
--- --- ---
--- --- ---
--- --- ---
NOTE:
I personally like the RA placement.
You can 'step jump' towards it (slow and noisy). [inspired by the YA placement in e1m2 mixed with aerowalk RA placement + own ideas]
If you have enough speed, jump directly to it.
Or RJ to it.
... and note from where you can see the RA (to rocket spam it from a distance ;P)
NOTE: I'm not a fan of designed trick jumps, so I did not design any.
So if you encounter any possible trick jump possible, I didn't design it for that purpose. [!]
I DID design the possibility to fall down silently at the 'air/jump pad' :
AFTER I accidently designed something in another map which had this effect/possibility:
In that map it was NOT designed: I copied it to this map...
(Edited 2015-10-12, 17:03)