User panel stuff on forum
  7 posts on 1 page  1
Server Talk
2015-10-08, 21:29
Member
5 posts

Registered:
Sep 2015
Hello, guys!
I decided to remember my youth and try this mystical mod again, not alone maybe. I could play this alone or with bots, or with my friends earlier and had too much fun mixed up with cryptic atmosphere
http://quakewiki.net/archives/feelthepain.planetquake.gamespy.com/painkeep/levels/pk8/shot1.jpg

Now i'm trying to run nquakesv with it and having some problems.

command ./mvdsv +gamedir painkeep gives me next errors:

============= Starting MVDSV =============
32.0 megabyte heap
QuakeWorld Initialized
MVDSV 0.31-dev, (build 0) (Linux)
Build date: Oct 9 2013, 20:23:18
MVDSV Project home page: http://mvdsv.qw-dev.net

couldn't exec server.cfg
VM_Load: "qwprogs"
ERROR: SV_Error: PR1_LoadProgs: couldn't load progs.dat


Folder structure is like
http://clip2net.com/clip/m59143/9ed92-clip-11kb.png

and
http://clip2net.com/clip/m59143/445c3-clip-11kb.png


I tried to change "+gamedir" to "-game" - got same result.
For example - Ktx mod folder doesnt contain QWPROGS.DAT, but contain qwprogs.so.
What i'm doing wrong and what should i do to finally run server with this mod?
2015-10-08, 22:32
Member
117 posts

Registered:
Jan 2006
I love this mod. Gravity well ftw.

As for your problem, you said trying +gamedir painkeep but the folder in your screenshot is pk. So... +gamedir pk ?

Else try fteqwsv? It can run progs.dat, dunno about mvdsv..

Or this page click
2015-10-09, 07:43
Member
22 posts

Registered:
May 2012
Are you running a 64bit version of mvdsv? If so, try a 32bit version. I've had a very similar problem with the cace mod
2015-10-09, 08:13
Member
5 posts

Registered:
Sep 2015
gore wrote:
I love this mod. Gravity well ftw.

As for your problem, you said trying +gamedir painkeep but the folder in your screenshot is pk. So... +gamedir pk ?

Yeah, sorry, it was automatically, i had "painkeep" directory" before making screenshots. It contained Painkeep v2.2.
I tried running "-game pk" also. And also it doesn't start.
But error message differs a little bit:

============= Starting MVDSV =============
32.0 megabyte heap
QuakeWorld Initialized
MVDSV 0.31-dev, (build 0) (Linux)
Build date: Oct 9 2013, 20:23:18
MVDSV Project home page: http://mvdsv.qw-dev.net

execing server.cfg
VM_Load: "qwprogs"
ERROR: SV_Error: PR_ExecuteProgram: NULL function

What's wrong here?

gore wrote:

Else try fteqwsv? It can run progs.dat, dunno about mvdsv..

Yeah i will try FTE, l liked FTE client very much, it fits Painkeep athmosphere with all these dark effects and color effects.
But if it can run progs.dat - this means i only can play Normal Quake, not Quakeworld?

gore wrote:

Or this page click

Yeah i played there a little. Checked a lot of maps from this server on my local PC. But wanna run my own =) I think it's kinda some gestalt coming from time like 10 years ago. Wanna set server up and see what will happen.

(Edited 2015-10-09, 08:15)
2015-10-09, 08:15
Member
5 posts

Registered:
Sep 2015
fro wrote:
Are you running a 64bit version of mvdsv? If so, try a 32bit version. I've had a very similar problem with the cace mod

I'm using MVDSV 0.31-dev build from nquakesv distributive (by advice of mushi). How to detect if it 32bit version or 64bit?
Or should i get familiar with QuakeC and learn how to compile it by myself?
2015-10-09, 08:36
Member
22 posts

Registered:
May 2012
WesternTune wrote:
fro wrote:
Are you running a 64bit version of mvdsv? If so, try a 32bit version. I've had a very similar problem with the cace mod

I'm using MVDSV 0.31-dev build from nquakesv distributive (by advice of mushi). How to detect if it 32bit version or 64bit?
Or should i get familiar with QuakeC and learn how to compile it by myself?


if you're on linux, use the "file" command:

file mvdsv

should give you something like :
mvdsv: ELF 64-bit LSB executable, x86-64,

if you have the mod source it might be worth trying to compile it, if not you could get the mvdsv source from dimman's repo and compile it:
https://github.com/jite
2015-10-09, 08:41
Member
271 posts

Registered:
Feb 2006
'FTEQW' (to use the full name of the engine) can use either (nq) progs.dat or qwprogs.dat.
if both are found in the same gamedir, the default is to pick one based upon the deathmatch cvar, but you can explictly name which to use with either 'progs progs' or 'progs qwprogs' (hurrah for simple cvar names sounding a bit weird).
fte servers can use nq mods with qw clients or qw mods with nq clients. it is quite promiscuous.

you can check which arch any linux program was compiled for with the 'file' command. works for all sorts of file types.
the 'version' console command might also display a little more info, but that depends on the engine.
moo
  7 posts on 1 page  1