I have a quick question about quake demos .dem editing.
I have some quake demos from an old tournament recammed in chasecam (PGL quake teams from 1998). I wanted to make them POV, so I tried to change the entity of given player in order to view the game from the eye perspective, not the external camera.
However, when I changed the camera from the observer to the entity of player (by using “setview” variable or using external demix program for entity changing), my point of view is on the level of player’s feet, not the eye.
How can I fix this problem, is there an option to move the entity upper on the vertical axis, maybe add entity or this demo has some modifications to entity that I can fix.
I would be grateful for help.
I have some quake demos from an old tournament recammed in chasecam (PGL quake teams from 1998). I wanted to make them POV, so I tried to change the entity of given player in order to view the game from the eye perspective, not the external camera.
However, when I changed the camera from the observer to the entity of player (by using “setview” variable or using external demix program for entity changing), my point of view is on the level of player’s feet, not the eye.
How can I fix this problem, is there an option to move the entity upper on the vertical axis, maybe add entity or this demo has some modifications to entity that I can fix.
I would be grateful for help.