Member
2 posts
Registered:
Oct 2016
Hello,
first I hope I post in the right section, sry if not.
I have a week to kill, so I have reinstalled quake and try some trick maps. Im clearly rusty. I feel pathetic when trying my own maps.
I don't feel like my skills are gone, but I always lack speed on the first jumps. I can't do the last jump on ztrain even after thousand attemps.
I watched some demos by bent on ztricks and ztricks2. It seems so easy. So my question is how we do a perfect circle jump, what's wrong with mine ?
Thanks.
Member
60 posts
Registered:
Nov 2010
Cheers. Well, there's this piece on it: http://wiki.quakeworld.nu/QW_physics_ground
The rest is practice, I suggest you use newhud (scr_newhud 1) and hud_show_speed 1 and just grind the map called ztrain and others. Won't be fun, but it should get you there.
Member
280 posts
Registered:
Jan 2015
Hello,
first I hope I post in the right section, sry if not.
I have a week to kill, so I have reinstalled quake and try some trick maps. Im clearly rusty. I feel pathetic when trying my own maps.
I don't feel like my skills are gone, but I always lack speed on the first jumps. I can't do the last jump on ztrain even after thousand attemps.
I watched some demos by bent on ztricks and ztricks2. It seems so easy. So my question is how we do a perfect circle jump, what's wrong with mine ?
Thanks.
It is easy to learn:
Step 1: Watch those QWD demos where you can see perfect circle jump with hud_keys_show 1, hud_speed_show 1 and demo_slowest. Repeat this step 30 times, so you can memorize the exact sequence of keys pressed and mouse movement.
Step 2: Join a server and try to reproduce what you just watched.
Step 3: Repeat steps 1 and 2 until your take off speed is always at least 480. (take off speed is the speed you got when u press +jump, not landing speed).
Member
29 posts
Registered:
Aug 2009
Member
286 posts
Registered:
Sep 2012
Member
2 posts
Registered:
Oct 2016
Thank you. I use "hud_speed2_show 1", it helps. But having 480 on take off seems pretty hard to master.