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Maps & Textures
2016-11-14, 06:45
Member
57 posts

Registered:
Oct 2015
1 GA
1 YA
1 RA

1 Quad

2 RL
1 LG
1 GL
1 SSG
1 SNG

Me and bogo dueled a bunch on it already and it plays really well. Interested to see how it plays in 2v2. Map geometry is pretty much final. I'm looking for advice on item balance and texturing problems. I don't think I'll be able to get much better performance on the map because of the curves. The brushwork is pretty clean.

http://i.imgur.com/yRjaVO5.jpg

http://i.imgur.com/oY0lzmh.jpg

http://i.imgur.com/cjV8IM1.jpg

http://i.imgur.com/X7CaSvf.jpg


DOWNLOAD ravageqwb8.bsp 1MB
::change log::
- renamed map to ravageqw to avoid stepping on the toes of the first quake map with the name ravage. thanks ake vader.
- added panels (texturing variation) on wall near RA hallway
- ya tele texture problem fix whoops
- minor texturing fixes near light fixtures
- added slight flickering effect near lg and lower ya room on select lights


DOWNLOAD ravageb7 2MB

::change log::
- moved ya-tele exit wall brushes back and tele exit entity back further
- fixed numerous texturing problems
- revisited lighting should look a little better.
- added ceiling trim in most areas
- redid ya tele entrance brushes because they were not aligned to the grid.

DOWNLOAD ravageb6 1.5mb <--FIRST BETA

(Edited 2016-11-27, 03:39)
2016-11-14, 12:07
Administrator
1265 posts

Registered:
Jan 2006
uploaded to foogs server:
Foogs testing grounds 37.59.43.140:2906
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2016-11-15, 02:29
Member
69 posts

Registered:
Aug 2014
Added to Toronto KTX as well.
2016-11-15, 03:57
Member
6 posts

Registered:
Nov 2016
NICE!!!

i found a small bug though hopefully you fix it before final
https://s16.postimg.org/6bjg5w4ph/ezquake007.jpg
RIP DJ Screw– November 16, 2000
2016-11-15, 03:57
Member
6 posts

Registered:
Nov 2016
wtf
RIP DJ Screw– November 16, 2000
2016-11-15, 08:25
Member
172 posts

Registered:
Sep 2013
foogs wrote:
Me and bogo dueled a bunch on it already and it plays really well.


Yeah, it was a lot of fun!! I started streaming once I had a decent understanding of the map. A lot of fun corners to play with.
2016-11-17, 01:39
Member
57 posts

Registered:
Oct 2015
bump for new version.

im happy with the way the map looks now full changelog on first post. item balance input is all im looking for now.
2016-11-20, 01:56
Member
375 posts

Registered:
Sep 2009
YEAH BABY!!!

AMAZING MAP, we played here... Me + mur + others

very very very goooood!!!!!!
(QW Nickname: AL.Kernell)
2016-11-21, 13:14
Administrator
2059 posts

Registered:
Jan 2006
Not that anyone plays the old one but it seems there is another map called Ravage. Might want to reconsider or just change the bsp name slightly?
www.facebook.com/QuakeWorld
2016-11-27, 03:40
Member
57 posts

Registered:
Oct 2015
bump for latest beta. hopefully last before final I see no reason not to make it final unless someone says so.
2016-11-27, 03:56
Member
6 posts

Registered:
Nov 2016
wow easily 2nd best looking qw map!! nice!!!
RIP DJ Screw– November 16, 2000
2016-11-28, 17:58
Member
375 posts

Registered:
Sep 2009
Ake Vader wrote:
change the bsp name slightly?
+1

foogs wrote:
bump for latest beta. hopefully last before final I see no reason not to make it final unless someone says so.
+1 I think it's perfect!

swishahouse wrote:
wow easily 2nd best looking qw map!! nice!!!
+1 , after Bravado, it's the most amazing (new) map!
(QW Nickname: AL.Kernell)
2016-11-28, 22:19
Member
188 posts

Registered:
Feb 2008
This is a port of the q4 map "ravage" ?
https://youtu.be/Gj8PaPLtKEo?t=969

Looks awesome!
2016-11-30, 06:21
Member
172 posts

Registered:
Sep 2013
foogs wrote:
bump for latest beta. hopefully last before final I see no reason not to make it final unless someone says so.


Is the lg spawn facing lg? The fact that it is not trips me up every time.
  14 posts on 1 page  1