Member
343 posts
Registered:
Feb 2006
I get a message about this when trying to connect to for example dev.badplace.eu servers
Could somebody remove that check ?
Your client lacks the necessary extensions to ocnnect to this server set /cl_pext_floatcoords 1, or upgrade to ezquake 2.2 etc.
I'm on Ezquake 3.x on MAC OSX, and do not have that command
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Administrator
284 posts
Registered:
Sep 2015
I'm on Ezquake 3.x on MAC OSX, and do not have that command
Can you do /version and report which exact version you're on?
Having a look at the code there are #ifdefs around the cvar but they should all be enabled, so that command should be there. The option has been enabled on those servers since
March, as ezquake 2.2 upwards has support. The only remaining difficulty is that it blocks Qizmo users from connecting.
Member
343 posts
Registered:
Feb 2006
Okay. I was on 2.1 for some reason
But I can't seem to find 2.2 for Mac anywhere and
3.0.0 and 3.0.1 gives me this error
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/libSDL2-2.0.0.dylib
Referenced from: /Users/USER/*/EZQuake-GL2.1 kopi.app/Contents/MacOS/EZQuake-GL
Reason: Incompatible library version: EZQuake-GL requires version 5.0.0 or later, but libSDL2-2.0.0.dylib provides version 3.0.0
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Administrator
284 posts
Registered:
Sep 2015
Can you try the
ezquake releases page?
We had some trouble with compiling for different versions of OSX... you can try the 3.0 'full', then replace the executable in the page with 3.0.1 upgrade or 3.0 upgrade for "xcode 6.2".
As you can see my understanding of OSX is 1/10...
Member
343 posts
Registered:
Feb 2006
Okay. 3.0.1 actually works on my machine
I just don't like the way it's made because you need to add files to the ezquake.app package
2.1 has the .app file search for ezquake and qw dir in the same folder where the .app file is, just like .exe on windows.
I did a fix to move the ezquake-darwin-x86_64 excutable to the Quakeworld folder and execute it from the terminal, but now I get that error about the Framework file
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member
343 posts
Registered:
Feb 2006
Okay....
Fixed it after brew doctor and fixing all the symbolic links to libraries
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
Member
343 posts
Registered:
Feb 2006
Argh
bla bla
../Games/Quakeworld/ezquake-darwin-x86_64.command ; exit;
Error: Couldn't load gfx/palette.lmp
logout
This happends when I try to run it from finder and not from Terminal
heeeelp
I don't want to enter terminal each time
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com