========== FINAL RELEASE ==========
After collecting some feedback from the mapping community, I fixed some textures, some wonky geometry, and removed a few things that wouldn't work well on common clients used for online play. Should be ready to go.
> DOWNLOAD LINK <
========== BETA RELEASE ==========
I got an idea for a map, and probably 50+ hours later have a working beta of it. Wanted to pass this around for testing, for anyone who is interested.
I have played it with FrikBots, but not against humans yet. I'm open to feedback on any aspect, of flow, gameplay, item balance, architecture, etc.
There are a couple experimental ideas in here, but I'm hoping they don't throw off the basics of DM.
Tested with 4v4 (using bots). I didn't think this level was too big, but it had plenty of fire-fights and still times where the teams spaced out and collected health, etc. Still, bots aren't humans, so only live testing will tell for sure.
Beta Test Run Video
BETA DOWNLOAD LINK
After collecting some feedback from the mapping community, I fixed some textures, some wonky geometry, and removed a few things that wouldn't work well on common clients used for online play. Should be ready to go.
> DOWNLOAD LINK <
========== BETA RELEASE ==========
I got an idea for a map, and probably 50+ hours later have a working beta of it. Wanted to pass this around for testing, for anyone who is interested.
I have played it with FrikBots, but not against humans yet. I'm open to feedback on any aspect, of flow, gameplay, item balance, architecture, etc.
There are a couple experimental ideas in here, but I'm hoping they don't throw off the basics of DM.
Tested with 4v4 (using bots). I didn't think this level was too big, but it had plenty of fire-fights and still times where the teams spaced out and collected health, etc. Still, bots aren't humans, so only live testing will tell for sure.
Beta Test Run Video
BETA DOWNLOAD LINK