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Maps & Textures
2019-01-13, 08:37
Member
11 posts

Registered:
Jan 2019
Hi all!

I made some fixes to q1q3toxicity_beta7 to introduce some little but useful trickjumps, and improve general lighting, gameplay and navigation. Full changelog is in the readme.

Final release includes light improvement, last clipping fixes and a new texture for slime.

Thanks everyone that helped me on this project!

This map is part of ProjectQ1Q3 by Mick.

* DOWNLOAD *

q1q3toxicity.bsp
q1q3toxicity.txt
projectq1q3_v3.zip (beta 9)

* SERVERS *

[EU]
quakeworld.eu:28501
play.quake1.pl:27500 (beta 9)
[NA]
nicotinelounge.com:20099 (beta 9)

* LINKS *

[Beta 9]
New trickjumps -> VIDEO
Map changes -> GALLERY
[Beta 8]
New box for little trickjump -> IMAGE
[Beta 2]
New trickjump -> VIDEO
Screenshots -> GALLERY
Important clipping changes -> GALLERY
[Beta 1]
Many of the things I changed -> VIDEO
Screenshots -> GALLERY

(Edited 2019-02-14, 07:10)
2019-01-13, 10:49
Member
65 posts

Registered:
Apr 2017
Hi Thuriam
Thanks so much for the contribution
Seems nice, but download link is not there.
2019-01-13, 10:53
Member
11 posts

Registered:
Jan 2019
bgnr wrote:
Hi Thuriam
Thanks so much for the contribution
Seems nice, but download link is not there.


Added link in top post!
2019-01-13, 11:15
Administrator
114 posts

Registered:
Sep 2013
Uploaded to play.quake1.pl if anyone want to check it.
play.quake1.pl
2019-01-13, 11:28
Administrator
1265 posts

Registered:
Jan 2006
i get 30ish fps on some areas of the map. usually its 1000
something must be wrong
http://upload.foppa.dk/files/ezquake070.jpg
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2019-01-13, 11:59
Member
11 posts

Registered:
Jan 2019
Working to fix the fps drops. They weren't that bad on my pc, so I thought it was normal.
2019-01-13, 13:07
Member
11 posts

Registered:
Jan 2019
Looks like this fixed version needed some fixes! Working version is now in top post.
2019-01-14, 16:32
Member
11 posts

Registered:
Jan 2019
Beta 2 is out for testing!
Infos and links in top post.
2019-01-14, 19:43
Member
343 posts

Registered:
Feb 2006
Feel free to push request it on github, then we can just release it as beta8 and so on
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2019-01-14, 19:57
Administrator
284 posts

Registered:
Sep 2015
Mick, is monsoon.wad missing from the github repo? Or should I point it at a different .wad?
2019-01-15, 00:28
Administrator
1265 posts

Registered:
Jan 2006
tried beta2.
fps issues are almost fixed. i still get lower fps when standing at the yellow armor, especially in the corner.

when loading the map in ezquake, /map q1q3toxfix_b2, ezquake wont load it. gives error:
bonus item fell out of level at -992 1944 1216

check the bsp with bsputil? im really a noob in this

also, can you fix something that imo breaks the gameplay in this map? at red, remove height on the slime pools - the player falls inside, its annoying (dunno how it works in the original version)
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2019-01-15, 07:21
Member
343 posts

Registered:
Feb 2006
meag wrote:
Mick, is monsoon.wad missing from the github repo? Or should I point it at a different .wad?


Found it. Placed in the repo
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2019-01-15, 09:06
Member
11 posts

Registered:
Jan 2019
Mick wrote:
Feel free to push request it on github, then we can just release it as beta8 and so on

Thank you, I will do that with next version, just to avoid having the same file going around with two different names.

mushi wrote:
. fps issues are almost fixed. i still get lower fps when standing at the yellow armor, especially in the corner.

Any idea of what could be causing that?

mushi wrote:
when loading the map in ezquake, /map q1q3toxfix_b2, ezquake wont load it. gives error:
bonus item fell out of level at -992 1944 1216

That's kinda strange because I don't get that error at all. Looks like the item you're referring to is this.
https://i.imgur.com/4tF4c7r.png

On my ezquake it's there and working.

EDIT.
I checked the version running on the servers and yes, those two health packs fall off the map. I don't know why that doesn't occur on my PC with the same file, but I'm working to fix it.

mushi wrote:
also, can you fix something that imo breaks the gameplay in this map? at red, remove height on the slime pools - the player falls inside, its annoying (dunno how it works in the original version)

I agree it's annoying, but it was there in the original version. I raised the floor of slime pools in beta 1 so that the player can still see around him.
Could remove height, but I'm trying to stay close to the original concept of the map, where slime pools were supposted to be an annoying trap to avoid.
2019-01-15, 18:42
Member
11 posts

Registered:
Jan 2019
New version in top post.
I'm really sorry about the problems of the previous versions caused by me not being experienced and rushing things. Hope this one works well.
2019-01-17, 22:06
Member
11 posts

Registered:
Jan 2019
New version with many changes in top post. We're getting closer to a final release!
2019-01-18, 23:49
Member
343 posts

Registered:
Feb 2006
Thuriam wrote:
New version with many changes in top post. We're getting closer to a final release!


You should really push the changes to github. And keep the releases there as well.
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2019-02-12, 22:21
Member
11 posts

Registered:
Jan 2019
Bump for final version in top post.
Thanks everyone that helped me with this project!
2019-02-13, 17:21
Administrator
1265 posts

Registered:
Jan 2006
give us MOAR!
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2019-02-27, 11:02
Member
11 posts

Registered:
Mar 2015
Hi Thuriam
Something to consider maybe have slime (toxic?), reason is slime is less punishing if you have those obstacles there for someone messing around them (ref. Toxicity_test). Thanks for the conversion. Was interesting map!
2019-03-04, 01:09
News Writer
912 posts

Registered:
Jan 2006
Is this the version that is going to be used in Thunderdome or the terrible version with 2xLG, 2xMH, 3xYA and 0xRA

Also why is it Lava and not Slime? Definitely needs to be slime on this map
2019-09-24, 23:11
Member
105 posts

Registered:
Apr 2017
Nice looking map. I was going to learn it but then I spotted a major problem. Many of the items are positioned above an embossed symbol. This means that a rocket or grenade will often do zero damage if it explodes within a groove. This will obviously happen often as it's common to shoot the floor below an item as an opponent is about to take it.

This is really an issue with Quakeworld and the way that it handles explosions. But until it's changed it's best that map builders avoid carving small details into surfaces.
  21 posts on 1 page  1