Hi all. I made some tweaks to CPM3A to make it better for 1on1.
This version has a new jump pad instead of the spiral staircase, both jump pads behave better from original version, spawns are matched to the cpma version of the map, item placement is different (most notable change is GA is now a YA), texture and lights are also changed a bit. See full changelog in the readme.
Need:
- item placement and general balance suggestions from experienced players
- hosts in NA and EU
- testers to check for other clipping issues
* LINKS *
Some screenshots of the map : GALLERY
* DOWNLOAD *
cpm3_b1.bsp
cpm3_b1.txt
* SERVERS*
[EU]
quakeworld.eu:28501 (beta 1)
[NA]
nicotinelounge.com:20099 (beta 1)
(Edited 2019-01-27, 15:20)
This version has a new jump pad instead of the spiral staircase, both jump pads behave better from original version, spawns are matched to the cpma version of the map, item placement is different (most notable change is GA is now a YA), texture and lights are also changed a bit. See full changelog in the readme.
Need:
- item placement and general balance suggestions from experienced players
- hosts in NA and EU
- testers to check for other clipping issues
* LINKS *
Some screenshots of the map : GALLERY
* DOWNLOAD *
cpm3_b1.bsp
cpm3_b1.txt
* SERVERS*
[EU]
quakeworld.eu:28501 (beta 1)
[NA]
nicotinelounge.com:20099 (beta 1)
(Edited 2019-01-27, 15:20)