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Member 370 posts
Registered: May 2006
FIXED. Biggie >>> all! Down due too some strange message like this : ======SERVER ERROR in fodffa_detectserver: Incompatible server modelindex 1.0 movetype 7.0 solid 4.0 model maps/dm2.bsp items 106.0 impulse 0.2 netname MVDSV 0.19.20-develop (l), build 2320 Build date: Apr 28 2006, 21:29:53 waiting for biggie to solve this for me Custom maps for the show, episodes for the pro.
Member 810 posts
Registered: Jan 1970
Down due too some strange message like this : ======SERVER ERROR in fodffa_detectserver: Incompatible server [SNIP] waiting for biggie to solve this for me Well, seems the MVDSV folks have decided to change the string in world.targetname to uppercase, and then fodffa's mvdsv check fails... If you want to use fodffa with the latest mvdsv beta, go to fodffa_init.c line 8 and change the lowercase string to uppercase and recompile. Yo, mvdsv guys, can you please fix this? 0.19 works fine, BTW
Member 370 posts
Registered: May 2006
Give the possibility to change the topicname to UP!!! thanks biggie! Custom maps for the show, episodes for the pro.
Member 1011 posts
Registered: Feb 2006
just out of curiosity, why are you checking for mvdsv in world.targetname? is it to decide if extensions are available?
Member 810 posts
Registered: Jan 1970
just out of curiosity, why are you checking for mvdsv in world.targetname? is it to decide if extensions are available? It's because fodffa supports both MVDSV and QSG-compliant servers (pretty much everything that's not MVDSV), the check is done runtime so one binary works everywhere. See fodffa_init.c and the bottom of fodffa_misc.c if you're interested
Member 1 post
Registered: Aug 2006
Well, seems the MVDSV folks have decided to change the string in world.targetname to uppercase, and then fodffa's mvdsv check fails... If you want to use fodffa with the latest mvdsv beta, go to fodffa_init.c line 8 and change the lowercase string to uppercase and recompile. Yo, mvdsv guys, can you please fix this? 0.19 works fine, BTW Hi, I am running mvdsv 0.20 2376 (current stable as of 27 aug). I get the same error as the original post and I can't recompile fodffa with the change you suggested above (I realise you were talking about making this change to beta mvdsv, but as at time of writing 0.19 was stable, I was hoping the changes would work) make says: adante@ike:/usr/local/games/quake/fodffa$ make make -C qcc make[1]: Entering directory `/usr/local/games/quake/fodffa/qcc' make[1]: `qcc' is up to date. make[1]: Leaving directory `/usr/local/games/quake/fodffa/qcc' make -C fodffa make[1]: Entering directory `/usr/local/games/quake/fodffa/fodffa' ../qcc/qcc outputfile: ./qwprogs.dat compiling defs.qc compiling fodffa_defs.qc compiling subs.qc compiling combat.qc compiling items.qc compiling weapons.qc compiling world.qc compiling client.qc compiling spectate.qc compiling player.qc compiling doors.qc compiling buttons.qc compiling triggers.qc compiling plats.qc compiling misc.qc compiling fodffa_misc.qc compiling fodffa_vote.qc compiling fodffa_stats.qc compiling fodffa_mvdsv.qc compiling fodffa_qsg.qc compiling fodffa_version.qc compiling fodffa_admin.qc compiling fodffa_player.qc compiling fodffa_init.qc fodffa_init.qc:8:Unknown value "WORLD" make[1]: *** [qwprogs.dat] Error 1 make[1]: Leaving directory `/usr/local/games/quake/fodffa/fodffa' make: *** [all] Error 2 for the record (and just incase I'm a retard and doing this wrong), the change I am making is chaning fodffa_init.qc l8 to if (WORLD.TARGETNAME == "mvdsv" or can someone suggest another way to get fodffa working?
Member 637 posts
Registered: Jan 2006
http://slip.4.pl/ - unblocking myspace facebook firewall
News Writer 280 posts
Registered: May 2006
"MVDSV"
P.S. Stupid forum!!!!! Why I can to type MVDSV with upper case? It always change it to mvdsv or Mvdsv!!!!!!
P.P.S. 5th try it didn't change!
Member 1102 posts
Registered: Jan 2006
o_O, weird. Try putting between the characters to break the forum auto-replacement code.
Member 1754 posts
Registered: Jan 2006
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