Quakeworld hasn't had an official 4on4 (TDM) map release in nearly a decade. Let's do something about that...
OBSIDIAN A 4on4 (TDM) map by queen*.
Download the Full Map Package! Including .locs and helpful demos!
Centered on a runic energy facility considered to be a failed test bed for manufacturing obsidian, Obsidian is a very sparse map with high verticality and fast rotations. Designed with clear cut positional advantages on both minor and major scale, players are advised to never be greedy and always prioritize control over access points.
CREDITS
OUT NOW on:
DOWNLOADS
Full Map Package | Map file (.bsp) | Location file (.loc)
OBSIDIAN A 4on4 (TDM) map by queen*.
Download the Full Map Package! Including .locs and helpful demos!
Centered on a runic energy facility considered to be a failed test bed for manufacturing obsidian, Obsidian is a very sparse map with high verticality and fast rotations. Designed with clear cut positional advantages on both minor and major scale, players are advised to never be greedy and always prioritize control over access points.
Quote:
Items included:
+ Quad, Ring
+ Rocket Launcher
+ Yellow Armor, Mega Health, Green Armor
+ Grenade Launcher, 2x Super Nailgun, 2x Super Shotgun
+ Large Rox, 2x Large Shells, 2x Large Spikes
+ Rox, 3x Shells, 3x Spikes
+ 10x 25 Health, 9x 15 Health
+ Quad, Ring
+ Rocket Launcher
+ Yellow Armor, Mega Health, Green Armor
+ Grenade Launcher, 2x Super Nailgun, 2x Super Shotgun
+ Large Rox, 2x Large Shells, 2x Large Spikes
+ Rox, 3x Shells, 3x Spikes
+ 10x 25 Health, 9x 15 Health
CREDITS
Quote:
[] Map Design:
queen* (queenasterisk@gmail.com) - Geometry, Layout, Lighting
lurq (lurq@lurq.net) - Lighting, Optimization, Texturing
[] Additional Work:
flintheart (daol84@gmail.com) - .loc (Location File)
[] Textures:
Benjamin "Makkon" Hale (@BenjaminHale7) - Makkon1 WAD
Brett 'Mechadon' Harrell (mekaddonn@gmail.com) - CR8 WAD
John "metlslime" Fitz (celephais.net) - jf_obtex WAD
Lava and Sky textures pulled from vdm10 (Unknown Source)
Texture conversions from Q2, and SOC highres packs
[] Special Thanks (Individuals who directly impacted the development of the map.)
BLooD_DoG, Bold Huge Crunch, C@NIP, Koala, lurq, viag, yeastiality, ZungryWare
Full credits located within the map package!queen* (queenasterisk@gmail.com) - Geometry, Layout, Lighting
lurq (lurq@lurq.net) - Lighting, Optimization, Texturing
[] Additional Work:
flintheart (daol84@gmail.com) - .loc (Location File)
[] Textures:
Benjamin "Makkon" Hale (@BenjaminHale7) - Makkon1 WAD
Brett 'Mechadon' Harrell (mekaddonn@gmail.com) - CR8 WAD
John "metlslime" Fitz (celephais.net) - jf_obtex WAD
Lava and Sky textures pulled from vdm10 (Unknown Source)
Texture conversions from Q2, and SOC highres packs
[] Special Thanks (Individuals who directly impacted the development of the map.)
BLooD_DoG, Bold Huge Crunch, C@NIP, Koala, lurq, viag, yeastiality, ZungryWare
OUT NOW on:
Quote:
qw1.irc.ax
qw2.irc.ax
qw.dybbuk.de
fr.predze.dk
ie.predze.dk
nl.predze.dk
london.badplace.eu
nl.badplace.eu
quakeworld.fi
qw.baseq.fr
qw.servegame.org
play.quake1.pl
qw.playground.ru
quakeworld.co.uk
diehuman's lair
vortex
qw2.irc.ax
qw.dybbuk.de
fr.predze.dk
ie.predze.dk
nl.predze.dk
london.badplace.eu
nl.badplace.eu
quakeworld.fi
qw.baseq.fr
qw.servegame.org
play.quake1.pl
qw.playground.ru
quakeworld.co.uk
diehuman's lair
vortex
DOWNLOADS
Full Map Package | Map file (.bsp) | Location file (.loc)