It's been a while for me...
I had never been noteworthy good at playing, I was always more curious about who was picking up which fights than the core game would spit out.
That's why I had put some effort into "ddm". I didn't realize back then that others had started similar projects, so there are a few different mods in the stats dir.
When fresh released a user actually had gone to lengths to reach me by phone for a weekend LAN-party to make it work. Shortly thereafter I dropped out of Q(W) life.
Now after all those years I wonder: did anyone else ever care for such output "live" without a log-file parser, or was it just a hacking exercise for me?
Have the clients/ servers since then evolved to include such detailed tables on their own?
I guess in crowded modern games of 32:32+ the display isn't practical anymore for anyone to care, but Q1/QW was small enough to cover all details for regular sized casual/ffa games.
I had never been noteworthy good at playing, I was always more curious about who was picking up which fights than the core game would spit out.
That's why I had put some effort into "ddm". I didn't realize back then that others had started similar projects, so there are a few different mods in the stats dir.
When fresh released a user actually had gone to lengths to reach me by phone for a weekend LAN-party to make it work. Shortly thereafter I dropped out of Q(W) life.
Now after all those years I wonder: did anyone else ever care for such output "live" without a log-file parser, or was it just a hacking exercise for me?
Have the clients/ servers since then evolved to include such detailed tables on their own?
I guess in crowded modern games of 32:32+ the display isn't practical anymore for anyone to care, but Q1/QW was small enough to cover all details for regular sized casual/ffa games.