Hello,
I thought I´d try to get a discussion going about the features of unezQ. Some of them seem like nobrainers to allow, while others might be more controversial. These are the features:
Click hereAnd this is my rundown of them and what I think:
cl_autoshownick: Since you can already bind every button to have an additional ";shownick", if you´re so inclined, this will not change anything. I myself won´t be using this, as I prefer to decide when shownick is shown and not. But others might want it. And since the functionality is already there and allowed, why not make it easier and more professional looking.
teaminlay: I think this is a good middle-ground for the teamoverlay_off camp and the teamoverlay_on camp. This basically justs pastes whatever teamsay your teammate have reported onto your screen, and you can decide how long it will stick there. You still have to pay attention to this part of the screen and judge whether the information is relevant or obsolete, which means that I likely will not use it, since I prefer (and am used to) reading the teamsays presented at the top of the screen. I don´t think there was much complaining about removing the "player_1 rides players_2´s rocket" from the top of the screen to allow those lines for teamsays, so I don´t really see why this should be much of an issue either. It´s just another way of presenting the information that your teammates still have to give you, and you still have to read and figure out whether it´s relevant or obsolete.
cl_smartspawn: The weird (buggy?) spawn system in QW has always bugged me. Sometimes you jump on spawn and sometimes you shoot on spawn. Sometimes neither. But it always seems to be out of ones control and arbitrary. I think this is a good command that will make the game feel more polished. Ofcourse it will change how the game is played at certain times, but I´m all for removing the randomness of it.
+pogo/-pogo: I don´t really like this command, as it changes one of the fundamental aspects of QW; the movement. There are some aspects of the game that are sacred to me and I really like, and this is one of them. There is a certain skill element to have to time your jumps when speedjumping, albeit quite easy, but you still have to do it. If you want to jump, you press the button
scr_sbar_drawarmor666: If this is already in then there isn´t much to say.
Regarding rulesets I think that the above features should be allowed in atleast smackdown (minus pogo). Maybe QCON can be the conservative choice for some conservative organizers?
I also think that clients should be in complete compliance with the rulesets, allowing and disallowing the same things, so we can have a more free client side while having discussions primarily about the rulesets, what they should allow and whatnot. That way conservative organizers can choose QCON and we can whine about QCON being too strict, instead of having this incredibly messy discussion where people don´t know whats going on, and rather than trying to figure out all the in´s and out´s it´s easier to just say no altogether.