Finally some feedback that made sense.... :>
Coz...look at this mail I got a few days ago:
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From: John Romero <john@rome.ro>
Date: 25. mai 2006 01:20:36
Lars,
Actually I do remember you contacting me about this. I have all the
original .map files but they're not ready for release - I need to dig them
up and prepare them. Id Software has already given their permission for
their release. Keep pinging me about this every week or so in case I fall
off the wagon....
- John
(\__/)
(='.'=)
('.')_('.')
> -----Original Message-----
> From: Lars Erik Hempkins [mailto:larserik.hempkins@hotmail.com]
> Sent: Wednesday, May 24, 2006 5:36 AM
> To: john@rome.ro
> Subject: Quake maps
>
> Hi
>
> I contaced you some years ago regardeing the original .map files for Quake.
> It is very hard to get in touch with the guys at ID, and they prolly dont
> care about Quake anymore :>
>
> We already did some remakes of the maps, and named them TDM, aka e1m3tdm.
> TDM = Team Death Match. We took out the Single Player stuff etc and
> balanced the maps a little to make them suit better for 4vs4. Not many quakeworld
> players play custom maps, as the love for ID maps still is strong. So
> "polishing" the episodemaps was a good idea, since some of them are really
> nice, but had flaws when it comes to 4on4 (easy lockdowns, spawnfrags
> etc).
>
> But as you may know there are still bugs on the maps, because compiling
> from .map to .bsp does not work 100%, its a real pain in the ass ;>
>
> So I am still looking for the only bit of source that has not been released
> yet from Quake: The original .map files
>
> Maybe you can ask the guys at ID if they still exist?
>
> Thanks, and keep up the good work with your homepage!
>
> Best regards,
> Lars Erik Hempkins
Romero is without a doubt a cool dude :>
About e2m2tdm: you could make a way from RL/YA to start and viceversa, maybe a teleporter could work. Cells could be reduced, yes. Some ppl also complaint about the lift at RA. Any thoughts on that?