Did video with antilag bugs, demo included.
In the movie possible to see how model of shaft hits player, but server decides that its not hit
Description:
- above player is the bar, that shows health and armor state - when getting damage, this bar allow you to see this fact, this is server-side health vision.
- sprite of blood painted only when shaft model hit player model, that client-side-on-server (mvd) vision.
- and you can easy see in this video, that blood appears more often, than healthbar changes, that means real hits does not count by server as real, that why shaft now broken.
Now watch second demo - from 2008 year. There every hit with shaft model decreases healthbar.
That means now server counts not some of hits, bugged.
Videos and demos here: https://t.me/+SyYo7LdNNENiYjQy
In the movie possible to see how model of shaft hits player, but server decides that its not hit
Description:
- above player is the bar, that shows health and armor state - when getting damage, this bar allow you to see this fact, this is server-side health vision.
- sprite of blood painted only when shaft model hit player model, that client-side-on-server (mvd) vision.
- and you can easy see in this video, that blood appears more often, than healthbar changes, that means real hits does not count by server as real, that why shaft now broken.
Now watch second demo - from 2008 year. There every hit with shaft model decreases healthbar.
That means now server counts not some of hits, bugged.
Videos and demos here: https://t.me/+SyYo7LdNNENiYjQy
http://qw2.ru - my servers and demos collection since 1999 via ftp :>