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Maps & Textures
2007-06-24, 00:26
News Writer
2260 posts

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Jan 2006
I love dm6 look alike maps like dad <3
2007-07-25, 15:12
Member
950 posts

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Apr 2006
Would play on that Unreal
2007-08-14, 14:34
Member
715 posts

Registered:
May 2006
Could perhaps be played out in KTK if it turns out nice
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-09-24, 15:29
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Jan 2006
2007-09-24, 15:32
Member
1026 posts

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Feb 2006
looks great with lighting and purple chaos skybox

the only thing i don't like is the round tele. it should have a border of stone or something cause right now it looks "naked"
god damn hippies >_<
2007-09-24, 15:39
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950 posts

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Apr 2006
\o/
2007-09-24, 16:42
Member
151 posts

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Feb 2006
http://www.pici.se/126956/
2007-09-24, 16:47
Member
1102 posts

Registered:
Jan 2006
Aquashark wrote:
the only thing i don't like is the round tele. it should have a border of stone or something cause right now it looks "naked"

Actually I planned to make some border in the early moments of this map. I made one and it looked like a circle of poo. Properly aligning the textures is a huge load of work and it would never look very good.
Here is what it looked like:
http://img258.imageshack.us/img258/7173/ezquake009yd1.jpg


Well, I "froze" the map anyways. Should be ready very soon.


dakoth: Woah, that looks excellent!
2007-09-24, 17:11
Member
1026 posts

Registered:
Feb 2006
looks fine to me.. if you refer to the jagged edges you could've fit the cylinder in a squared block or something
god damn hippies >_<
2007-09-24, 18:19
Member
950 posts

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Apr 2006
I like that teleport better
2007-09-24, 23:13
News Writer
2260 posts

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Jan 2006
dakoth wrote:
http://www.pici.se/126956/

looks really good dak!!

1on1 map?
2007-09-25, 13:04
Member
628 posts

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Jan 2006
ah that map looks great of the little i saw. I liked the dakdm3 and hopefully u've got me twice.
2007-09-25, 13:12
Member
151 posts

Registered:
Feb 2006
sassa wrote:
looks really good dak!!

1on1 map?

1on1/2on2 was the goal, but it's grown a bit big. Which is why the project kinda stalled. I'm thinking of making a copy and removing pretty much everything I've done with the exception of the original room (that's the one on the screenshot), and just starting over, trying to keep it a bit smaller.
2007-09-25, 18:27
Member
628 posts

Registered:
Jan 2006
Make it more like a 1on1 / 2on2 map, and please dakoth, add lg ;>
2007-09-25, 22:44
Member
14 posts

Registered:
Sep 2007
and please dakoth, haxx Quake and remove lg from all maps
2007-09-26, 11:33
Member
151 posts

Registered:
Feb 2006
I can pretty much guarantee that it'll have 2 RL's and no LG
2007-11-24, 20:42
Member
66 posts

Registered:
Sep 2006
Seven work, dspdm7 "The Modern Egypt". State: beta3 and improving....

Some screenshots (of beta2):
http://dsp.quaddicted.com/beta/ezquake075.jpg
http://dsp.quaddicted.com/beta/ezquake076.jpg
http://dsp.quaddicted.com/beta/ezquake077.jpg
http://dsp.quaddicted.com/beta/ezquake078.jpg

Download dspdm7 beta3:
http://dsp.quaddicted.com/beta/dspdm7_b3.bsp


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RELEASED - http://www.quakeworld.nu/forum/viewtopic.php?id=2541
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