I've used that CTF 8 or 7 years ago and not 3Wave CTF one so I was a bit surprised/disapointed when I saw the CTF implementation of KTX, so I tried to port my own version of it.
Here it how it looked like back in 1998:
Not launched / In air / Hooked
Here is how I ported it:
Not launched / In air / Hooked
I modified a couple things regarding how it was handled in KTX and here is the list:
- Changed grapple sounds
- Suppressed grapple rope for visibility sake
- Added hook to WeaponCycle functions to be able to select it using next/previous weapon bindings
- Fixed incorrectly displayed grapple when being tracked
- Fixed hook movement when hooked on a wall (got rid of the weird shake)
- Fixed grapple direction
- Changed grapple and hook models
I'd love some feedback and if some want to test it like it is, feel free to go to:
ctf.quakeonline.net:27502 (remember to type 'CTF' once connected and use 'impulse 22' with binds for hook)
Here it how it looked like back in 1998:
Not launched / In air / Hooked
Here is how I ported it:
Not launched / In air / Hooked
I modified a couple things regarding how it was handled in KTX and here is the list:
- Changed grapple sounds
- Suppressed grapple rope for visibility sake
- Added hook to WeaponCycle functions to be able to select it using next/previous weapon bindings
- Fixed incorrectly displayed grapple when being tracked
- Fixed hook movement when hooked on a wall (got rid of the weird shake)
- Fixed grapple direction
- Changed grapple and hook models
I'd love some feedback and if some want to test it like it is, feel free to go to:
ctf.quakeonline.net:27502 (remember to type 'CTF' once connected and use 'impulse 22' with binds for hook)