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Member 1011 posts
Registered: Feb 2006
http://youtube.com/watch?v=GWzmL05OlYA
Member 1026 posts
Registered: Feb 2006
http://www.computergames.ro/site/p/downloads/o/downloads-download/dowid/6808/lng/ro/index.html
for those who want full quality movie (50 MB)
Member 1011 posts
Registered: Feb 2006
Despite this technically being in dev before anyone knew prey was active again it does seem a bit of a rip off
http://video.google.com/videoplay?docid=6727494773800764468
Member 1026 posts
Registered: Feb 2006
Member 1011 posts
Registered: Feb 2006
just part of Prey i think
News Writer 646 posts
Registered: Mar 2006
Pretty badass. One of those things that you go "hmm, why didn't I think of that?"
Could be so very easily done even in QW (except the fancy see through graphics, and I guess those are a significant part of it)
Member 1026 posts
Registered: Feb 2006
just part of Prey i think nope.. i played Prey and it doesn't have anything like this. must be a mod for sure and i thought you knew which one..
Member 79 posts
Registered: Jan 2006
check out this game (linking to wikipedia since their official site is out of bandwidth): http://en.wikipedia.org/wiki/Narbacular_Drop
also read about one of the developers from narbacular drop was hired by valve for the portal game
official site: http://www.nuclearmonkeysoftware.com/narbaculardrop.html (didnt work when i wrote this but might aswell do later)
Member 48 posts
Registered: Jul 2006
hrhr, looks funny. want that for qw
Member 247 posts
Registered: Jan 2006
actually, this was already discovered by PREY developers about 8-9 years ago. its all in the multiplayer part, or at least it suppose to be. http://www.apogeegames.com/prey/files/files.htm check E3 1998 interview, and ofcourse, if U want, the other movies too
Member 805 posts
Registered: Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
Member 1026 posts
Registered: Feb 2006
Member 55 posts
Registered: Mar 2006
that's way different from valve's idea, but still interesting! I'll make weapons of my imperfections
Member 1026 posts
Registered: Feb 2006
wonderful game with a great universe and feel
Member 215 posts
Registered: Mar 2006
To me , portal is amazing, it brings with it a whole new skillset but makes it newbie accessible. It makes you think & move differently than ever before, there are many ways to go about achieving the same end result. That is what's fun about it, the freedom, the personal style each person uses - it is similar to qw in that aspect. When i first saw recordings of others, my mind was blown , i couldn't imagine the level being completed another way. I am surprised time and time again with the ideas people come up with for beating a level. With the challenges section (least amount of time/portals/footsteps), this game has already become very addicting, forcing you to innovate and refine your technique. To me this goes to show that it is possible that perhaps qw style bunnyhopping may show up in the future in a strong way. The acceptance of this completely new portal ability shows that people are willing and excited to learn radical new ways of movement, when packaged the way Valve did. I personally think bunnyhopping would take Portal to the next level, it almost seems silly walking around slowly after moving so fast through portals anyway. ortalPlayer.jpg" class="bb-url">In fact, your character in Portal has knee replacements that add mechanical leg extenders which act as shock absorbers to prevent falling injuries - so it even makes sense that they could allow the player to jump faster/farther and accelerate . But that's just me - I wish bunnyhop was in almost every game. Here's an example of a speed run (youtube has TONS of portal runs): http://www.youtube.com/watch?v=WYK1OyF1Pz0&watch_response It Takes A Tough Man To Make A Tender Rocketjump
Member 9 posts
Registered: Oct 2007
gotta get this! gotta get a new agp card too
Member 284 posts
Registered: Oct 2006
I must say this looks pretty nice. I'm not that much into puzzles, but I would love to see something like this as an actual mod: Maybe have little restrictions for how many portals / how far you can create them in teamgames. Also maybe have a small delay so that if enemy sees your portal being opened, they could shoot it quickly to close it before you can go through. If you have eyes, your portal would be barely visible, with pent, enemy couldn't shutdown the portal, maybe with quad you could teleport other players with precision shots, like from ra-high to sng-tele Would also like to see the ability to create portals where ever so you could have binds like this: bind q "create teleport parallel to myself 1000 units ahead" Maybe you could even have teleport pairs id 1-3 so you could shoot off three different teleports. This combined with triple rocket + gl jump + bunnying would simply be insane, people would probably throw up in 5 seconds especially if viewed with high fov DD
Member 108 posts
Registered: Jan 2006
Portal is gameplay is pretty fun but the really awesome thing about it is the storyline and GLaDOS, the computer AI which follows you. It's hysterical. Spell "mogul," Bateman. How do you spell mogul? M-o-g-u-l. Mo-gul. Mog-ul. Ice, ghosts, aliens-
Member 200 posts
Registered: Apr 2006
the game is great
too short, I finished it in 2~3hours
but it's very VERY good
Member 637 posts
Registered: Jan 2006
yeah it's too short but indeed the game is just brilliant http://slip.4.pl/ - unblocking myspace facebook firewall
Member 693 posts
Registered: Jan 2006
http://www.youtube.com/watch?v=Ox5XRymMsSE
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