QuakeCon has been under way since a couple of days back. I thought i'd give you a brief summary on the event so far. Putting it shortly, the coverage of the tournaments have been a disgrace and besides that, id Software have had a few interesting announcements to make, as usual on QuakeCon.
It's the 4th of August today and QuakeCon has been running for two days now. With the new Quad Damage Tournament, people from the different Quake communities were more eager than ever to follow the tournament at the event this time.
While the tournament in id Software's new game Enemy Territory: Quake Wars has made decent progress, the Quad Damage tournament was stalled already on the first day. The reason was that the organizers couldn't get their server system working. To save resources they had the players going through a special software which spawned the correct server depending on what game they were going to play. This might have been necessary as all four games in the Quake series are featured at this event, but you might ask yourself why no proper preparation was made to avoid failures such as this. The issue was basically that it worked less good with the Quakeworld and Quake 2 servers.
Other reports also says that the Quad Damage Tournament had half players dropping out, which might have eased the stress on the QuakeCon staff a bit. They also revealed their lack of preparations when the american player
Thump4 was nearly disqualified. The reason for this was that he used his own crosshair and player skin. The staff later on let him continue playing, but from that time on they examine the pak files and stuff that the players use. Another Quakeworld player called "Tydligen" (swedish name?) was really caught cheating though. Reports says it was a good old wallhack being used.
Apart from the above i can't make any report on the results of the tournament as the community haven't really received any. The event is lacking both streams and GTV equivalents in all games. No websites have decent result reports in text either, so noone really knows who is successful.
Anyway, there are some positive things with QuakeCon after all. Among other things,
John Carmack revealed that they have a few aces up their sleeves at id Software. I'll just cut and paste from the official
QuakeCon site:
* Catalog of Games via Steam: Gamers worldwide will have the opportunity to find their favorite id Software titles digitally with a catalogue that ranges from the classic Commander Keen all the way to DOOM3, being made available immediately on Valve’s Steam game delivery platform.
* QUAKE Arena Arcade: Coming to Xbox Live in partnership with Microsoft and Pi Studios.
* Enemy Territory: QUAKE Wars On Shelves: The game is slated to be on North American store shelves on October 2, 2007.
* Wolfenstein: Fans were given an update on id Software’s new Wolfenstein title in development by Raven Software for PC, Xbox 360 and PS3 with multiplayer by Threewave Software.
* In-the-Works: id Software then unveiled plans for a project codenamed QUAKE Zero, an exciting new version of QUAKE Arena driven by a web front end and completely free to gamers that is being developed by a new internal team at id Software.
* QuakeCon 2008: Returning to the Hilton Anatole in Dallas from July 31 – August 3.
The main news for us Quakeworlder's here is probably that Quake will be available on Valve's online service called Steam. Maybe this could result in a surge of new players in the community. With
nQuake present though, it might just be minor news for the hardcore community.
Edited by Ake Vader on 04 Aug 07 @ 16:39CET