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JohnNy_cz  /  27 Dec 2009, 10:11
Bounties @ Quaddicted
Spirit from Quaddicted published his list of bounties related mostly to Quake Single player coding.
The list contains 5 smaller jobs, each with reward of $25 and one larger one (ogg soundtrack support) for $100.

Check the list with instructions here.
Comments
2009-12-27, 10:50
awesome, just the way to get things done
2009-12-28, 13:15
People will do quake/quakeworld projects for money?
Because then I would throw $100 at proper md3/md5 support in ezQuake
2009-12-28, 14:01
Adding md3 support is not really as simple task as adding ogg soundtrack support.
2009-12-28, 14:10
$150 then
2009-12-28, 14:12
LoL
2009-12-28, 14:29
i would throw in $20 if qw was an option in qlive.
2009-12-28, 15:04
what would be a realistic number for support then 500$ 1000$ 20,000$ ?

Edited by ruskie on 28 Dec 09 @ 16:30CET
2009-12-28, 15:56
one BILLION DALLAHS! muahahaha....muahahaha.....MUAHAHAHAHAA!
2009-12-28, 21:53
cmt maps anyone? *waves with a crumpled 5€ note*

there's plenty more where that came from!
2009-12-28, 23:19
I was actually being serious :/
2009-12-28, 23:38
i will actually chip in 20€ for either md3 support or support for those new bump/normalmaps in ezquake. i thought i read some scepticism in your first post Zalon? it just seems almost too easy maybe?
2009-12-29, 05:53
I'd sooner chip in 20 for a 4on4 tournament than for single player features. There's no point in having a state-of-the art client if the game is dead.
2009-12-29, 06:46
#7, that really depends on a lot of factors. But i'd say it would atleast take 4persons a year to do it. 4pers*160h*12months = 7680hours. In sweden you would have to pay about €100/h for an programmer. So that is €768000.

Ofc people tend to work for free/below market rate when it comes to gaming projects and some of the code is prolly already done.
2009-12-29, 10:13
it's not gonna take 7680hours to add md3/md5 support, and it's already in the tracker
2009-12-29, 10:14
I just read somehwere that the development cost of Duke Nukem 3D was about $300k. This probably does not include licensing fees for the engine though..

I think that currently none of the active developers really know what is required to support it. What is md5 anyway?! If no one knows what it is and how much effort it is to implement it we can't make an sensible estimation on the costs. If you do some research and perhaps have some sample code of a GPL implementation you probably find some code monkey who is willing to implent it for $150. Perhaps we can attract some chinese developers this way! ;-)
2009-12-29, 11:02
costs for a commercial game is very different. because the artwork needs to shine and be consistent. music being composed etc. also willghurt seems to be on crack
2009-12-29, 11:25
You cannot be serious if you compare bounties with normal "payment for work".

A realistic amount of money for anything in Quake is 0€. Because either someone will do it or not. Quake and QuakeWorld are kept alive because people do things they like doing. My bounties are attempts of poking someone to maybe try something a bit outside his territory. An incentive.
2009-12-29, 11:25
well in #13, i was assuming #7 was a response to what i joked about in #6. Cos the numbers you suggested seemed to be more close to a qlive thing, rather than md3/md5.
2009-12-29, 12:41
#15, Tuna It's something that both DarkPlaces and FTE has

What is the greater task?
-Getting md3/md5 support in ezQuake, or porting ezQuake features to DP?

And to Spirit, I think your bounties are a very good idea. Looking at your site, it also looks like it has already paid off (at least people have volunteered).

I wasn't trying to mock the idea, like dEus hinted. I just don't understand why noone wants to add md3 support to ezQuake. It's like the single most important thing lacking from ezQuake and it's in every other updated quake/qw client out there.

Almost all the creative people, who we have seen creating content in recent years, have all more or less stopped - because in the end, their content wasn't being used (or can't be used).

I would just like to know why it's not a priority, and what it would take to make it one. And if the answer would be some kind of money bounty, I would gladly pay up.
2009-12-29, 16:40
How much moneys we need for:
- high quality sound pack (replace all original sounds) that is allowed in tourneys/rulesets
- free replacement for pak1.pak -> noobs get full free Quake in nQuake
2009-12-29, 16:45
Kalma, all we need is dm2, dm3, dm4 and dm6 - Rest can be done later if anyone bothers.
2009-12-31, 00:28
zalon dont forget e1m2.
Tuna Duke Nukem 3D used its own engine called Build.
I'll add some money to get md3/md5 support.
2010-01-03, 01:35
e1m2 is in the shareware
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