Spirit from Quaddicted published his list of bounties related mostly to Quake Single player coding. The list contains 5 smaller jobs, each with reward of $25 and one larger one (ogg soundtrack support) for $100.
i will actually chip in 20€ for either md3 support or support for those new bump/normalmaps in ezquake. i thought i read some scepticism in your first post Zalon? it just seems almost too easy maybe?
#7, that really depends on a lot of factors. But i'd say it would atleast take 4persons a year to do it. 4pers*160h*12months = 7680hours. In sweden you would have to pay about €100/h for an programmer. So that is €768000.
Ofc people tend to work for free/below market rate when it comes to gaming projects and some of the code is prolly already done.
I just read somehwere that the development cost of Duke Nukem 3D was about $300k. This probably does not include licensing fees for the engine though..
I think that currently none of the active developers really know what is required to support it. What is md5 anyway?! If no one knows what it is and how much effort it is to implement it we can't make an sensible estimation on the costs. If you do some research and perhaps have some sample code of a GPL implementation you probably find some code monkey who is willing to implent it for $150. Perhaps we can attract some chinese developers this way! ;-)
costs for a commercial game is very different. because the artwork needs to shine and be consistent. music being composed etc. also willghurt seems to be on crack
You cannot be serious if you compare bounties with normal "payment for work".
A realistic amount of money for anything in Quake is 0€. Because either someone will do it or not. Quake and QuakeWorld are kept alive because people do things they like doing. My bounties are attempts of poking someone to maybe try something a bit outside his territory. An incentive.
well in #13, i was assuming #7 was a response to what i joked about in #6. Cos the numbers you suggested seemed to be more close to a qlive thing, rather than md3/md5.
#15, Tuna It's something that both DarkPlaces and FTE has
What is the greater task? -Getting md3/md5 support in ezQuake, or porting ezQuake features to DP?
And to Spirit, I think your bounties are a very good idea. Looking at your site, it also looks like it has already paid off (at least people have volunteered).
I wasn't trying to mock the idea, like dEus hinted. I just don't understand why noone wants to add md3 support to ezQuake. It's like the single most important thing lacking from ezQuake and it's in every other updated quake/qw client out there.
Almost all the creative people, who we have seen creating content in recent years, have all more or less stopped - because in the end, their content wasn't being used (or can't be used).
I would just like to know why it's not a priority, and what it would take to make it one. And if the answer would be some kind of money bounty, I would gladly pay up.
How much moneys we need for: - high quality sound pack (replace all original sounds) that is allowed in tourneys/rulesets - free replacement for pak1.pak -> noobs get full free Quake in nQuake