Client software
JohnNy_cz  /  12 Apr 2011, 20:10
ezQuake 2.1 stable
New stable version of QuakeWorld client ezQuake has been released. Here are the ezQuake 2.1 downloads.

As for the changes and features introduced in this version ...
New Linux sound code was ported by dimman from fodquake by bigfoot. Problems with sound were the major issue when using ezQuake in Linux, so this should be now fixed thanks to this port.

We also did first step to integrate QuakeWorld on-the-web and QuakeWorld in-the-client, the result can be for example seen here. Those of you who would like to have stats attached to their match results on the stats site, you have to enable match_auto_logupload 1.

This setting was enabled by default in alpha and beta versions, but we decided we don't want anyone's console logs to be uploaded automatically without their explicit
agreement to do so.

qqshka ported in-game voice support from FTEQW. Voice can now also be recorded in your QWD demos!

AAS added numerous new head up display elements that display important game numbers (like scores or your health) in much briefer way.

From other feature that probably will not reveal their full potential right now, but hopefully later:

Tonik implemented initial support for a concept known as "GPL maps", that is ability to play freely on maps from paid version of Quake (dm*, e*m*). The goal hasn't been fully reached yet, as the maps supported by this feature need to be gathered. But the client support should be complete.

JohnNy_cz (me) ported plugin system from FTEQW. This should allow extending client's functionality with more exotic features without "flooding" the executable with code most players don't use - something that is often criticized.
Prewar Tetris anyone?

Then there are many other smaller new features and bugfixes, the full changelog is here.

Thanks goes to all developers who participated on this version, also to all testers and all people giving us feedback and suggestions! (By the way, there is now updated list of ezQuake credits)

ezQuake 2.1 downloads
Comments
2011-04-12, 20:52
> Voice: NOT connect via QWfwd nor Qizmo
Can you add functionality to stream all voice tcp traffic directly from client to server and all udp traffic to qwfwd if it used?
Personally, I can't play without QWfwd due to bad routing from my ISP.
2011-04-12, 21:10
Oh, that info was outdated, QWfwd is not a problem anymore. Manual page updated.
2011-04-13, 06:38
Good work
2011-04-13, 12:35
YAY \O/ <O/
2011-04-13, 13:37
great work! thx!
2011-04-13, 17:11
Gr8t news, when can we expect the mac port? Thnx
2011-04-13, 20:20
Keep up the good work guys, for every new release i'm always impressed that there's something new and h!o!t included.
2011-04-14, 19:33
I mentioned this in IRC earlier, but for the record if no-one notices in his scrollback:
You could strip away a lot from the filesizes by optimizing the PNG files. With "optipng -o7" I got about 3.5 megabytes!
2011-04-14, 21:04
Ok, but we prefer fast textures loading over their size.
2011-04-15, 07:20
I meant lossless optimization that has no drawbacks. Check out http://en.wikipedia.org/wiki/Portable_Network_Graphics#Optimizing_tools if you are interested.
2011-04-17, 09:49
Unfortunately in mac the "alt+tab" function (cmd+f) still craches. Any solution for that?
thx
2011-04-22, 10:40
nice !!!
2011-06-22, 17:06
Has automatic team-messages been implemented yet?
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