Difference between revisions of "QuakeCon 2016/True Damage International 1"
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{{QCON Navbox}} | {{QCON Navbox}} | ||
− | {{Infobox | + | {{Infobox league2on2 |
|name=True Damage International #1 | |name=True Damage International #1 | ||
− | |image= | + | |image=Logo true damage.png |
|series=A Road to QuakeCon Series Event | |series=A Road to QuakeCon Series Event | ||
|organizer= | |organizer= | ||
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|edate= | |edate= | ||
|web=www.quakecon.org | |web=www.quakecon.org | ||
− | | | + | |firstp1=Ragnarök |
− | | | + | |firstp2= |
− | | | + | |firstflag=eu |
− | | | + | |secondp1=Rune |
− | | | + | |secondp2= |
− | | | + | |secondflag=se |
− | | | + | |thirdp1=AeronautS |
− | | | + | |thirdp2= |
+ | |thirdflag=se | ||
+ | |fourthp1=BLooD_DoG | ||
+ | |fourthp2=bogojoker | ||
+ | |fourthflag=usca | ||
|team_number=8 | |team_number=8 | ||
|map1=dm2 | |map1=dm2 | ||
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This is the first of three qualifiers for QuakeCon 2016, The True Damage International Series - QuakeWorld 2v2 TDM. Teams compete for points over the three qualifiers that will determine rankings. The rankings then become the seedings for the main tournament, held offline at the Hilton Anatole Hotel in Dallas, Texas.<br/> | This is the first of three qualifiers for QuakeCon 2016, The True Damage International Series - QuakeWorld 2v2 TDM. Teams compete for points over the three qualifiers that will determine rankings. The rankings then become the seedings for the main tournament, held offline at the Hilton Anatole Hotel in Dallas, Texas.<br/> | ||
=== Format === | === Format === | ||
− | + | * Two players per team<br/> | |
− | + | * BO3 until Grand Finals which is BO5<br/> | |
− | + | * Picking order: Drop, Drop, Pick, Pick<br/> | |
− | + | * Winner of a cointoss drops first, then it alternates<br/> | |
− | + | * Tournament winner gets 8 points, second place 7 points, etc<br/> | |
− | + | * Point deductions were handed out for not following the rules<br/> | |
+ | * Seedings are completely random for each qualifier<br/> | ||
=== Double Elimination Bracket === | === Double Elimination Bracket === | ||
Line 233: | Line 238: | ||
|map5= |map5win= |map5p1frags= |map5p2frags= | |map5= |map5win= |map5p1frags= |map5p2frags= | ||
}} | }} | ||
+ | }} | ||
+ | ===Point distribution=== | ||
+ | =====After Qualifier #1===== | ||
+ | {{PrizepoolSE | ||
+ | |number=8 | ||
+ | |width=91 | ||
+ | |playerwidth=200 | ||
+ | |bronzematch=true | ||
+ | |symbol= | ||
+ | |currency=Points | ||
+ | |p1=Ragnarök |f1=eu |m1=8 | ||
+ | |p2=Rune |f2=se |m2=7 | ||
+ | |p3=AeronautS |f3=se |m3=6 | ||
+ | |p4=blood-bogo |f4=usca |m4=5 | ||
+ | |p5=Thump4 & Dev |f5=us |m5=4 | ||
+ | |p6=RoT |f6=pt |m6=4 | ||
+ | |p7=Caninha 51 |f7=br |m7=3 | ||
+ | |p8=DRKN |f8=se |m8=3 | ||
}} | }} | ||
Latest revision as of 13:44, 12 March 2021
|
This is the first of three qualifiers for QuakeCon 2016, The True Damage International Series - QuakeWorld 2v2 TDM. Teams compete for points over the three qualifiers that will determine rankings. The rankings then become the seedings for the main tournament, held offline at the Hilton Anatole Hotel in Dallas, Texas.
Format
- Two players per team
- BO3 until Grand Finals which is BO5
- Picking order: Drop, Drop, Pick, Pick
- Winner of a cointoss drops first, then it alternates
- Tournament winner gets 8 points, second place 7 points, etc
- Point deductions were handed out for not following the rules
- Seedings are completely random for each qualifier
Double Elimination Bracket
31 | |
96 | |
28 | |
59 | |
120 | |
81 | |
72 | |
73 | |
44 | |
76 | |
140 | |
76 | |
142 | |
33 | |
90 | |
55 | |
87 | |
31 | |
123 | |
75 | |
63 | |
92 | |
64 | |
56 | |
135 | |
94 | |
54 | |
30 | |
120 | |
62 | |
Point distribution
After Qualifier #1
Place | Prize (Points) | Winner |
---|---|---|
1st | 8 | Ragnarök |
2nd | 7 | Rune |
3rd | 6 | AeronautS |
4th | 5 | blood-bogo |
5th-6th | 4 | Thump4 & Dev |
RoT | ||
7th-8th | 3 | Caninha 51 |
DRKN |
Signups
The following 8 teams participated in the 2on2 tournament.
Rules
No spectators allowed during matches ( /nospecs command). Spectating, streaming, and administration will be done using /qtv for that server. Opposing players are required to enforce the rules upon themselves. In the event of any disputes, a tournament administrator (Lilie or TheEarl) should be privately messaged in discord chat.
Adherence to Quakecon official rules at http://www.quakecon.org/official_tournaments/quakecon-2016-quake-world-tdm-open-rules/
CLIENT: EzQuake 3.0.1 (may be subject to another update before tournament) with qcon ruleset (by using "/ruleset qcon" command while disconnected.) "f_ruleset check" required before matches with "ezq3.0.1-dev qcon -msfi" required response from all players. f_modified and f_version checks required before matches, with f_version response of "ezquake 3.0.1-dev R4855~bbfc34b" required from all players.
RULESET: qcon
SERVERS: USA servers unless otherwise agreed upon by opposing teams.
Settings: Server: MVDSV, Mod: KTX, Mode: 2on2, Timelimit: 10 minutes, Weaponstay: On, Powerups: Map Specific, Map Pool: DM4, DM6, DM2, ZTNDM3, Aerowalk
cl_delay_packet required to match both teams pings. For example: if one team has players with 90 ping and 105 ping, then if the other team has 30 ping and 40 ping then they must use cl_delay_packet to have one player end up with 90 and the other player end up with 105.
Teams must be officially registered on Challonge. Teams are limited to 2 players and must not change from event to event. Changing of players implies a new team, in which points do not carry over. Each event will have completely random seedings. Double-Elimination bracket Format.
Bracket Play: (consists of all tournament games except for the grand finals)
In discord chat, one of the team captains will be asked "Heads or Tails." Maps will then be selected on discord chat using the format below. Also, message the final server selection in discord chat so that spectators, administrators, and streamers can watch it using /qtv.
Best of Three (Bo3) Drop, Drop, Pick, Pick map selection format:
1. Winner of a coin-toss (Player 1) chooses the first map to be dropped from the map pool.
2. Loser of a coin-toss (Player 2) chooses the second map to be dropped from the map pool.
3. Player 1 chooses the first map to be played in the set.
4. Player 2 chooses the second map to be played in the set.
5. The remaining map will be used as a tiebreaker in the event of a tie.
(A map may not be picked or removed more than once per match set. )
Grand Finals
One Best of Five match (all maps).
Prizes: Cumulative Tournament Points:
1st place: [ NumberOfCheckIns - 0 ] points
2nd Place: [ NumberOfCheckIns - 1 ] points
3rd Place: [ NumberOfCheckIns - 2 ] points
4th Place: [ NumberOfCheckIns - 3 ] Points
Tied 5th Place: [ NumberOfCheckIns - 4 ] Points
Tied 7th Place: [ NumberOfCheckIns - 5 ] Points
Questions about Tournament rules and changes subject to tournament administrators.