Difference between revisions of "The Wizard's Manse"

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When we "quakify" these maps we do so with qw and 4on4 in mind. Sometimes you need an extra wall/block to prevent a tripple-anwalk distance, or you need to make an area smaller, or a L-junction instead of a strait line. However, all the paths are the same, they go from a to b in the same way as the original maps, maybe with some adjustments a few places.  
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When we "quakify" these maps we do so with qw and 4on4 in mind. Sometimes you need an extra wall/block to prevent a tripple-anwalk distance, or you need to make an area smaller, or a L-junction instead of a strait line and so on. However, all the paths are the same, they go from a to b in the same way as the original maps, maybe with some adjustments a few places.  
 
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Revision as of 15:17, 25 January 2022

[e][h]The Wizards Manse
Wizard team.png
Creator:
Released:
2022
Download:

The Wizards Manse is a group of mappers who decided to convert 5 maps from Counter-Strike to quake 1. Link started up the project and he assembled this group: QuakeR, Qurnel and Lurq. The goal was to get maps that could work for quakeworld tdm 4on4.

The conversions are not 1:1 and was never meant to be that either because CS and QW are 2 very different games. However, a lot of CS maps got good potential for QW gameplay and we looked at a lot of maps. We tried to find maps that could be nice for QW without changing too much of the maps identity: That narrowed it down pretty much.

However, it felt natural to convert the most famous FPS map in the world: dust2. Qurnel did a 1:1 conversion with the normal medevil quake textures and added heavy stacked weaponry. We are not sure it suits very well for 4on4, but for a large FFA map it should be great.

We selected these 5 maps for qw 4on4:

dust2 (4on4 version) - by Link
italy - by QuakeR
mirage - by Qurnel
nuke - by Link
cobble - by ? (probably Qurnel/QuakeR)

These are the main authors on the maps, but everyone contributes on all maps. Lurq is our map professor/rocket scientist and he contributes on all areas on all maps.

When we "quakify" these maps we do so with qw and 4on4 in mind. Sometimes you need an extra wall/block to prevent a tripple-anwalk distance, or you need to make an area smaller, or a L-junction instead of a strait line and so on. However, all the paths are the same, they go from a to b in the same way as the original maps, maybe with some adjustments a few places.

But if you played CS on these maps, you don't have to learn the routes, you know them already. Next is to learn the item placements and form your tactics after that.

In August Qlan War 3 starts signups for a 5 map tournament with these 5 maps; tour starts September. It will be a draft. We are trying to raise a 3000 EUR prize pool for this event, we already got 1000 EUR for it.

The maps are done "when they are done", however some of the maps are close to release/betatesting and you can enjoy these screenshots. Currently you can see screens of mirage, italy and dust2. Nuke is not textured yet and cobble is waiting for project start. We will add more screens here as we go forward.

All maps will be released before summer, some very soon.