So many times I wanted to write something on this blog about what QuakeWorld is missing right now, but here he is, making QuakeWorld players upset, making Quake 3 players even more upset. But what
toxjq said in the
interview should be written in the stone. I have no big stone here at the moment so I'll use my blog instead.
So you think in order for a game to be successful in eSports on a long term it needs to be relatively easy to learn and not to hard to master?
I think there should be a better system to you play online, so the players that are new in the game only face opponents in the same skill range, I believe a system like battlenet used with rankings could be a good thing in fps games. But if we want eSports to be professional, there has to be a huge difference between pros and amateurs. But the reason why we don't go forward with fps gaming is, there need to be a lot more players in the community, so more stars will be born. It takes a long time to reach such a level and most players give up before they get there.
Amen.
cant this be done then?
people loggin into a database inside of ezQ and qw.nu, and the database can be the "ladder".
What occurs after that is pretty easy, people play with their own ranks and can setup "I wanna play vs Superb/Verygood/good/bad/rookie" or something.
Might be the same thing as battlenet but both ingame and http ?