I've found myself writing a reply to one of those forum threads where people write their opinions on some new features in the game that affect gameplay. As the reply grew longer and longer I also found out that it doesn't apply only to that one specific feature, but applies to my whole attitude towards changes in QuakeWorld. Also my blog wasn't updated for a long time (shame!) so here is some material for all you QuakeWorld thinkers out there.
I think that when deciding if we want to accept some feature as a new standard, we only should look on how big is the enjoyment of those who like it and how big is the disappointment of those who are against it. That is, measure the overall temperature and in the end look if we are above or under the zero point.
Personally I just don't give a damn about all the philosophy you can see on forums. "It is like ...", "It makes the game more ...", "More skilled players will ... less skilled players will ...". Doh!
We all play this game because we enjoy it, not because some artificial philosophy behind the game is perfect by design. It's not.
I can accept if you say "I already do not like the game because these changes are too much, I'm already disappointed, it already feels stupid to play it." But saying "I think I will not like the game in 2 years because these changes are going in a direction I don't prefer" makes no sense to me. If we find that there's something that sucks about the game in 2 years, we will always be able to change it. That is, we will always be able to make a step back.
Like now there is dakoth who tries to establish an
"oldschool" league but look how many ppl flame him to death because of that. (edit: he's not trying to establish any league, he's just asking for opinions, that's all)
As for voting: voting makes no sense in the plain allow/disallow form. For example If there are 10 people who find the change absolutely amazing and 11 people who just slightly do not enjoy it, the result "disallow" makes the game much less enjoyable (in overall) than it could be if we made the change happen. Next time we vote about another feature, those who were slightly for "disallow" will now be strongly for "allow", one man changes his stance and where are we? There were two possible changes that could make most people significantly more happy about the game, 49% because of the first feature, another 49% because of the other feature. But both of them got denied because of the allow/disallow vote.
This is my vision of how QuakeWorld should evolve. Going forward. Listen to players how much they like changes, not listen to all those philosophers. If you don't think this way, the only other logical stance is "do not change anything, let this game be as it is for ever". In my opinion, only these two approaches make sense and there is no other logical approach on how QuakeWorld should evolve, if it is about to evolve.
Originaly I was writing this as a reply to the
teamoverlay experiences thread but I think it also applies to the neverending fakeshaft discussions and many others.
I'll try to write a more decent reply tomorrow as i'm heading out now. Cheers everyone, and i think it's a good column Johnny.