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Member 76 posts
Registered: Jan 2006
My problem is that after playing a round on xs4all ffa, after reconnecting for the new map my screen "jerks", not continously, but in short periods. Like for a fraction of a second it displays the view from a slightly off position compared to what i should normally see. It's really annoying, and can't be solved by a reconnect, i have to restart ezquake to get rid of this effect. Also strange that it doesn't happen anywhere else only on xs4all ffa. Any ideas or anyone experiencing the same?
Member 405 posts
Registered: Jan 2006
Old mvdsv on xs4all ffa contain that bug i suppose, so that ussue belong not only to u, ask FlePser to update mvdsv from CVS.
Member 370 posts
Registered: May 2006
I'll look into it, what's the latest mvdvs then? Custom maps for the show, episodes for the pro.
Member 258 posts
Registered: Feb 2006
It's 0.20. http://mvdsv.sourceforge.net
Member 405 posts
Registered: Jan 2006
Bug, was fixed after official release, so precompiled files "MVDSV 0.20 build 2376 Server files, released on June 23rd, 2006." still contain that bug. U really need get files from CVS and compile it by youself. On *nix systems that can be done via cvs -z3 -d:pserver:anonymous@mvdsv.cvs.sourceforge.net:/cvsroot/mvdsv co -P mvdsv ./configure make
Member 518 posts
Registered: Jan 2006
i have noticed same problems on wargames, its not all the time just once in a while.
Member 405 posts
Registered: Jan 2006
Member 370 posts
Registered: May 2006
Bug, was fixed after official release, so precompiled files "MVDSV 0.20 build 2376 Server files, released on June 23rd, 2006." still contain that bug. U really need get files from CVS and compile it by youself. On *nix systems that can be done via cvs -z3 -d:pserver:anonymous@mvdsv.cvs.sourceforge.net:/cvsroot/mvdsv co -P mvdsv ./configure make Well I updated the mvdsv, but not this way . Just the 0.20 release. Custom maps for the show, episodes for the pro.
Member 405 posts
Registered: Jan 2006
Well, problem is NOT fixed then *sad sad smile here* (c) Tonik.
Member 258 posts
Registered: Feb 2006
Yep, some maps still seem to have this bug @ xs4all
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