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Maps & Textures
2006-10-19, 15:04
Member
137 posts

Registered:
Sep 2006
Trying to make a new dm map. (yea, i know no one will play it)

I thought i was allmost done with the general design and only had left to make it look nice.

But now, it feels that just by moving something or putting in a freeflowing block, just about any change results in theese "graphic jams"..

http://i4.photobucket.com/albums/y144/hoder/ezquake008-1.jpg

Really pisses me off since i cant find the reason why this would happen..

Is there some kind of "standard" misstake thats making this... Think ill erase it and all my future map plans if i cant learn why this is happening.

pls help, what am i doing wrong??
2006-10-19, 15:19
Member
805 posts

Registered:
Mar 2006
You should try Func MSG_Board or the QuakeOne Forum. And btw, what program are you using?
https://tinyurl.com/qwbrasil - QuakeFiles
2006-10-19, 16:47
Member
137 posts

Registered:
Sep 2006
thx ill try there,, and im using quark
2006-10-19, 17:22
Member
357 posts

Registered:
Mar 2006
You basically have a hole in your wall there, so you are seeing outerspace, which doesnt get drawn.


Use gl_clear 1 to see the space without the texture blur...
2006-10-19, 17:34
Member
1102 posts

Registered:
Jan 2006
Now that a easy-to-find leak.
2006-10-19, 18:22
Member
805 posts

Registered:
Mar 2006
how was he able to compile the map with a hole on it?
https://tinyurl.com/qwbrasil - QuakeFiles
2006-10-19, 18:23
Member
231 posts

Registered:
Jan 2006
vegetous wrote:
how was he able to compile the map with a hole on it?

he close the map with a bigggggggggg box for sure
2006-10-19, 18:55
Member
1102 posts

Registered:
Jan 2006
You can compile a map with leaks but you can't vis it then.
2006-10-19, 19:13
Member
231 posts

Registered:
Jan 2006
Spirit wrote:
You can compile a map with leaks but you can't vis it then.

but Spirit_ map isn´t full bright so! guess he close the map with a big box
2006-10-19, 20:49
Member
137 posts

Registered:
Sep 2006
no big boxes.. check. so if i make the walls thinner it might work? or do i have to use planes or walls or whats it might be called?

dont have alot of big boxes and it worked earlier with more..
2006-10-20, 10:16
Member
231 posts

Registered:
Jan 2006
sent me .bsp to my email!

trinquinha@gmail.com is my msn also if u prefer...
2007-02-25, 17:12
Member
1 post

Registered:
Feb 2007
The effect is called HOM, hall of mirrors. Basicly your map is leaking, when Vis doesn´t know what to draw it repeats whatever was the last pixel as far as it was concerned. Chuck a brush in there and it´ll work fine. If you have smaller leaks that you can´t find load up the map and type "pointfile" in the console - it´ll draw a line inside the game pointing to where the map is leaking.

Also, you can compile light without vis, because light is processed first; so it´s possible to make a full build of a map, return to your PC and find that it´s r_speeds are through the roof.
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