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Member 3 posts
Registered: Sep 2007
klaasklapper:
Out of curiosity what build of the ezquake binary are you running? I started with build 1985 and it works flawlessly. I installed build 2028 and 2058 and get crashes caused by the ingame browser.
I have ASE and other external game browsers, but the ingame browser is so fast and easy.
To check your build number just type "version" in console.
Member 1026 posts
Registered: Feb 2006
empezar are you aware of the LQ QRP texture pack released a few days ago? no need to wait for Baker to resize the textures http://facelift.quakedev.com/retexture/
Member 126 posts
Registered: Oct 2006
empezar are you aware of the LQ QRP texture pack released a few days ago? no need to wait for Baker to resize the textures http://facelift.quakedev.com/retexture/ + new aerowalk textures!
Member 685 posts
Registered: Jul 2007
klaasklapper:
Out of curiosity what build of the ezquake binary are you running? I started with build 1985 and it works flawlessly. I installed build 2028 and 2058 and get crashes caused by the ingame browser.
I have ASE and other external game browsers, but the ingame browser is so fast and easy.
To check your build number just type "version" in console. build 2017 I always use ASE though, it's easier for me, but I just play on two different servers: XS4all and Elvis FFA that I've added as favorites and I refresh to look who's online and what map is played and usually join as spectator first.
Administrator 2058 posts
Registered: Jan 2006
empezar are you aware of the LQ QRP texture pack released a few days ago? no need to wait for Baker to resize the textures http://facelift.quakedev.com/retexture/ ah, nice. i added qrp textures + aerowalk, and removed ztndm3 textures as they were already made by QRP team, and should therefore look more faithful
Member 685 posts
Registered: Jul 2007
Let's say I want to try a stable version... can I use my 1.9a configs with that or will I get error messages that certain functions are not supported?
Administrator 2058 posts
Registered: Jan 2006
you might get error messages saying "unknown command", but after that, just type cfg_save and the config will be "1.8.2"-ish, just remember to backup your config before doing so. by the way, i just fixed a pretty "major" bug in the frogbot part of nquake. along with a settings change for the arena mode. i now approve of nquake frogbot everything seems to work 100%.
Administrator 2058 posts
Registered: Jan 2006
added all missing dsk/ktk/ftk maps
Member 685 posts
Registered: Jul 2007
Do you mean there's no more unsupported maps when you type "ffa" in console?
Administrator 2058 posts
Registered: Jan 2006
if you are talking about the map list you get when you type /maps, no.
/maps displays the SUPPORTED maps, not the AVAILABLE maps.
including all those maps with nquake would not be very good, they would take up way too much space.
there are currently 67 maps in nquake, and the map pack takes up 22mb. including all those maps would make the map part of nquake become like 4 times that size.
i can (later, like in 2 months or something) make a frogbot map pack with all those maps available for download on nquake website.
don't expect anything until the winter holidays though.
Member 685 posts
Registered: Jul 2007
I meant that with 1.9a, I typed "ffa" was playing for a while with bots and then suddenly I was alone in a next map because it was an unsupported map.
Oh btw: when downloading the files with the nQuake installer, it recommends random server selection, which should NOT be recommended if you ask me.
I'm from The Netherlands and that Paris France 100mbit server is a VERY good choise for me, while the random server, whichever it was, was extremely slow in comparison. I had to abort it.
Administrator 2058 posts
Registered: Jan 2006
it's recommended to use random mirror because i don't want to overload any servers.
it's not realistic to determine what country you are from and calculating the best mirror. even if that was possible, chances are your ISP has fucked up routing and would download quicker from another mirror even if it's on the other side of the world.
i wasn't aware of that unsupported map bug, will check it out.
Administrator 2058 posts
Registered: Jan 2006
ah, thank you for finding that bug.
all maps are now supported.
Member 685 posts
Registered: Jul 2007
I kind of miss the ESC - Spectate option that I had in 1.9a... I guess that in-game menu is one of the things 1.8 doesn't yet have. I only play DM and play a game, then taking a break, play, etc. Also... there's still some "lag" sometimes in the movement. It's like the game hangs for a split second, even when offline. In 1.9a I for instance have that lag just before I get Quad. And I'm not sure, but in 1.8 I have it more often then in 1.9a, even when just strafe-running... Like the game struggles to get up-to-date with current events so to speak Could perhaps be a Dual-Core problem?
Member 108 posts
Registered: Jun 2006
Klaasklapper, I had the same problem. Just before quad with a lot off ppl there i would get it etc. Somehow i got rid off it. Made some fresh qw installs, but that didnt work. So i downloaded nquake, made a new cfg from scrath, and deleted all pak files in the nquake folder. so basically just ezquake and pak1. now its ok. ( i have dual core) also try ccleaner and antispyware stuff
In deafult nquake, u cant change the crosshair with the crosshair "x" command. Seems it is a custom crosshair thats defult. should have been a crosshair.txt with nquake explaining how to change, and why crosshair x dosnt work.
Administrator 2058 posts
Registered: Jan 2006
first you have to turn off crosshairimage by typing crosshairimage ""
if you download a new crosshair, you place it in qw/crosshairs and then you type: crosshairimage <crosshair name>
in quake, and there you go.
just using the command crosshair x will only give you very ugly crosshairs.
Member 685 posts
Registered: Jul 2007
Well, I've only messed with my crosshair through the ingame menu... so that can't be the cause of the lag-problem???
Anyway, I'm back to 1.9a - it's the version I like best.
Administrator 2058 posts
Registered: Jan 2006
well the lag is really an ezquake issue, so i'm not even gonna attempt to solve that in here.
Member 685 posts
Registered: Jul 2007
It's ok really - doesn't bother me that much. I was a serious player, then it might.
Administrator 2059 posts
Registered: Jan 2006
A quite common issue is that new players tend to think that the nquake installer really requires pak1.pak in order to complete. An example can be viewed below (i edited it a bit to filter out irrelevant stuff) [20:33:29] <ben_m> where do I get qw and what are some good guides/infos to read if you want to get started? [20:34:16] <Ake_Vader> http://nquake.sf.net [20:34:46] <Ake_Vader> www.quakeworld.nu and www.quakeworld.nu/forum and www.qwdrama.com are probably the url's you need [20:35:36] <ben_m> thanks [20:36:36] <ben_m> Man I'm trying out different 1on1 shooters for ages now. They either suck or are totally inactive. [20:37:22] <Ake_Vader> hopefully you'll see that qw rocks and is quite active [20:37:35] <ben_m> ah damn you need q1 O_o [20:37:48] <Ake_Vader> nah it should run without it [20:37:56] <ben_m> It wants some file from quake1 [20:37:59] <Ake_Vader> you will miss most maps though, but those can be downloaded from servers [20:38:07] <ben_m> You need pak1.pak from the original Quake to play this game [20:38:08] <Ake_Vader> yes, but it will run anyway without it [20:38:15] <ben_m> oh [20:38:25] <Ake_Vader> at least the maps from the first episode [20:38:48] <Ake_Vader> or you can use http://www.mirafiori.com/ftp/pub/gaming/ :} [20:38:56] <Ake_Vader> put in quake/id1/ [20:39:18] <ben_m> thank you [20:39:45] <ruskie> most ppl think you can't continue with the installer if you dont have the pakfile [20:40:03] <ruskie> should request a better dialog What Ruskie said. Or do we want it the way it is because some kind of license issue? www.facebook.com/QuakeWorld
Administrator 2058 posts
Registered: Jan 2006
what would a "better dialogue" be?
"You need pak1.pak from the original Quake to play the most commonly played multiplayer maps in QuakeWorld."?
the sum of the cardimum is still that you need pak1.pak to play quake, it's better to tell them like it is than to lie and have them whine when we didn't "warn" them. this way they will ask for pak1.pak instead of saying "what the shit? this shit doesn't work. shit!"
Member 1026 posts
Registered: Feb 2006
god damn.. when will the final GPL'd maps be released to end all this pak1 nonsense?
Administrator 2058 posts
Registered: Jan 2006
yeah that would be really nice
Administrator 2058 posts
Registered: Jan 2006
Ake_Vader
the website says that pak1.pak is needed due to licensing issues, yes. you can't play multiplayer with quake shareware. and we don't want to tell the world that quakeworld servers allow pak downloading.
nquake itself says that pak1.pak will give you the full version, but that it isn't required to play quakeworld - even this is pushing it, imo.
Administrator 2058 posts
Registered: Jan 2006
i added plague's v_models.
i kept primevils/moondrunks weapon textures though, so one only has to remove v_weapons.pak OR remove v_weapons.pak from pak.lst to "disable" them and go back to using primevils/moondrunks textures.
Administrator 1864 posts
Registered: Feb 2006
What about adding some text to the dialog that says you can skip the pak1 so people dont press cancel
Administrator 2058 posts
Registered: Jan 2006
it already says it's not needed to play quake?
Administrator 2058 posts
Registered: Jan 2006
Member 90 posts
Registered: Feb 2006
i have a question regarding the RL Explosion-sprite i nQuake. i dont like the one in nQuake and i wanna change it? how do i do that? i have tried change the pak0.pak to another one, it seems something overrides it? here's screens: nQuake old sprite
Administrator 2058 posts
Registered: Jan 2006
you can change it in the ezquake menus
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