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Member 37 posts
Registered: Mar 2006
ok tried it out in game now. just needs +mlook in config.cfg
Administrator 2058 posts
Registered: Jan 2006
it uses the same config as nquake for windows and when i last played mouse look was enabled
Member 37 posts
Registered: Mar 2006
f.nu/nquake/ezquake.zip > ezquake/configs/config.cfg has -mlook. is that the same as the mirrors?
Administrator 2058 posts
Registered: Jan 2006
the config also has this
freelook "1"
that's the same thing as +mlook.
tried it out ingame and looking with mouse works fine.
note to self:
http://web.telia.com/~u46505083/Quake/qw_locs.zip
Administrator 2058 posts
Registered: Jan 2006
some plans i have...
linux:
global / local installation
mac:
nQuake.app
one file, one game. like it's supposed to be!
Administrator 2058 posts
Registered: Jan 2006
current changelog for v1.1. still working on it. should be out later today.
nQuake v1.1 for Linux/Mac OS X:
* Added user input when base folder is set for removal. * Added a check to see if the install dir exists or not, and if it is writable or not. * Changed the default installation path to /Applications/nQuake. (Mac OS X) * Setup now modifies the default configuration to more Mac friendly values. (Mac OS X) * Fixed the bug that caused the installer to exit if a downloaded distfile was smaller than what was specified in nquake.ini. * Fixed several small bugs that caused the installer to produce errors. * Code cleanup.
Administrator 2058 posts
Registered: Jan 2006
Member 1011 posts
Registered: Feb 2006
nQuake.app
one file, one game. like it's supposed to be! config would need to be stored in ~/Library/Preferences or ~/.ezquake/configs or something
Administrator 2058 posts
Registered: Jan 2006
nQuake.app
one file, one game. like it's supposed to be! config would need to be stored in ~/Library/Preferences or ~/.ezquake/configs or something not only config, but downloaded maps, demos, skins, models and sounds too
Member 1011 posts
Registered: Feb 2006
* Converting DOS files to UNIX...tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence done on mac leopard, doesn't seem to like \015 in `tr -d '\015' < $file > /tmp/.nquake.tmp`
Member 1011 posts
Registered: Feb 2006
p.s. i've replicated the frogbot problem
Administrator 2058 posts
Registered: Jan 2006
* Converting DOS files to UNIX...tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence tr: Illegal byte sequence done on mac leopard, doesn't seem to like \015 in `tr -d '\015' < $file > /tmp/.nquake.tmp` that's very strange, since it works for me
Administrator 2058 posts
Registered: Jan 2006
nQuake v1.2 released for both Linux and Mac OS X
2007-11-06 - nQuake v1.2 for Linux/Mac OS X
* Added gnu.txt (oops). * Added readme files describing the installation process. * Added [possibility of] Linux specific configuration settings. (Linux) * Changed the behaviour of the installer so the OS-specific modifications are taken from ./ezquake/configs/config-<os>.cfg instead of from the installer. * Changed the DOS->UNIX code to replace \r instead of \015 as this caused problems on some OS configurations. * Removed the -size parameter on pak1.pak searches in case the user has a modified pak1.pak and still wants to use it. * Fixed the bug where entering ~/whatever as install dir would install nQuake into ./~/whatever. * Fixed the bug where setup would always search /home for pak1.pak (i.e. not the specified search path). * Code cleanup.
Administrator 2058 posts
Registered: Jan 2006
already ideas for v1.3:
* ask user to use the pak1.pak files that are found (if several are found, perhaps only one is the correct one) * associate demos in mac os x (seems to difficult in linux) * make mac os x version into one solid .app
Member 37 posts
Registered: Mar 2006
you forgot to update the version in install_nquake.sh
Member 37 posts
Registered: Mar 2006
you could remove gl_ext_texture_compression "0" from the gfx_gl_*.cfg files in ezquake/cfg/ since it doesn't do anything
Administrator 2058 posts
Registered: Jan 2006
you forgot to update the version in install_nquake.sh it's just a comment, so that's no biggy. you could remove gl_ext_texture_compression "0" from the gfx_gl_*.cfg files in ezquake/cfg/ since it doesn't do anything that's ezquake crew's job, i don't touch much in the ezquake dir.
News Writer 493 posts
Registered: Jan 2006
you could remove gl_ext_texture_compression "0" from the gfx_gl_*.cfg files in ezquake/cfg/ since it doesn't do anything why doesn't it do anything?
Member 37 posts
Registered: Mar 2006
don't know why but here's a screenshot (mac version) http://home.comcast.net/~frrtbkr/x/ezquake000.png
News Writer 493 posts
Registered: Jan 2006
i get: http://ezquake.sourceforge.net/docs/?vars-graphics#gl_ext_texture_compression
Administrator 2058 posts
Registered: Jan 2006
i think he wants me to remove the command from the mac version of nquake
Administrator 2058 posts
Registered: Jan 2006
there's currently a "bug" (mistake) in eyecandy.zip
misc.pak, skins, textures
these files and folders are placed in nquake root, they should be placed in the qw dir
i will fix it today within a few hours but it has been like this for 2 days now i think, so if anyone complains, tell them to move these files.
Administrator 2058 posts
Registered: Jan 2006
Member 364 posts
Registered: Oct 2006
I had a corrupted nquake.zip from previous install nquake ignored the problem and happily suggested to run qw Could it at least check that the file size is correct (it wasn't)? nQuake 1.8
Administrator 2058 posts
Registered: Jan 2006
what do you think it should do? cancel installation?
or just not display "run quakeworld"
perhaps a new message at the end? "Setup did not complete successfully" or something like that?
(sidenote: you probably downloaded nquake.zip while it was being updated)
Member 364 posts
Registered: Oct 2006
"Setup did not complete successfully" would be appropriate I guess.
But most importantly it should check at least the file's size and re-downloaded it if necessary so the error would not happen! nquake.zip was from a previous nquake version and I think it was several megs in size; new version is some 300K. I tried running nquake two times and both times it didn't attempt re-downloading until I removed the file altogether.
Worked ok for other files though (frogbot, ezquake etc were updated to a newer version)
Administrator 2058 posts
Registered: Jan 2006
re-downloading is not something i will do, since the mirrors are so slow on updating
if i update a file, it might take several hours for other mirrors to get up to date
then nquake would fail over and over again until the mirrors got the appropriate files
i tried this with nquake for linux and it failed miserably.
so i will probably just change the message and tell the user to re-run the installer.
Administrator 2058 posts
Registered: Jan 2006
nQuake has moved into qw-dev.net
Please move ALL discussion to http://www.qw-dev.net/projects/show/13
This means bug reports, feature requests, etc.
Member 364 posts
Registered: Oct 2006
so i will probably just change the message and tell the user to re-run the installer. The problem is that re-running the installer didn't help.
Administrator 2058 posts
Registered: Jan 2006
so i will probably just change the message and tell the user to re-run the installer. The problem is that re-running the installer didn't help. mysterious... can't fix mysterious bugs.
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