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Server Talk
2007-06-23, 22:34
Administrator
887 posts

Registered:
Jan 2006
we sat for too long doing some serious prewaring on dm3 and came up with the idea of why not making a hunter like mod?

what: 2 players only. (or?)
one is hunter and the other is hunted (duh) for 1 minute, and after that it instantly toggles the roles. Timelimit - dunno, keep on going until breaking?
the idea is simple: the hunter shall do as much damage to his victim during this 1 minute, while the hunted one tries to escape around the map. both full ammo, weapons, and invincible.

why: very good "prewar training" consisting of aim, movement and tracking at high speeds.

any one likes this?
any coder able/willing to do it?
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2007-06-24, 00:29
News Writer
2260 posts

Registered:
Jan 2006
if u have played quake1 (clanring) there is a mode called "qwsucks" (yes it true)
this is in prewar

Then one person gets a yellow circle around him until some1 tuches him, he only got boomstick. the others (who also got only boomstick) just need to tuch him, and then the one that tuches him will get the yellow thing around him and spawn somewere else!

This was very funny thing that we always played during prewars, perhaps something to add to ktx with all weapons?
2007-06-24, 03:23
Member
6 posts

Registered:
May 2007
To give your idea a push, heres what I think. Make the hunter have all the weapons, and the hunted have non or limited amount of weps. The hunted should also have a large amount of health and have health regen. If the hunter captures the hunted the level ends or it ends after x minutes. If the hunted survives, he wins the round and they switch places for the next round.
2007-06-24, 10:19
News Writer
2260 posts

Registered:
Jan 2006
I think the idea here is something to do during prewar, so that limits out "map change".
Health should be unlimited, but with the weapons we can go 2 ways, allow all or allow nothing.
2007-06-24, 10:58
Member
485 posts

Registered:
Feb 2006
And make it so that only ready players can participate.
2007-06-24, 11:28
Administrator
887 posts

Registered:
Jan 2006
good ideas ppl. I really agree with sassa that this should remain a prewar thing and not a map-changing-fkn-mod.
and, even the hunted need all weapons. much of this consists in high speed escaping via rocketjumping.
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2007-07-18, 18:28
Member
950 posts

Registered:
Apr 2006
Please open a feature request in KTX tracker: http://sourceforge.net/tracker/?group_id=200890
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