User panel stuff on forum
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Graphics Discussion
2007-08-29, 21:52
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Instagib has made its apperance in KTX svn code, and model and textures of the new COILGUN are done
Thx to Orion and PrimeviL for their work again (go fr!)

For those wondering, the coilgun is the qw version of the rail (the rail porting didn't look qwish enough to me)
For more info on coilguns, head here http://en.wikipedia.org/wiki/Coilgun


But!
Before releasing the pak file, I need a decent sound. Anybody willing to help can find me on #ktx on Quakenet or post here.

Sound should be kinda soft, non explosive, and fit the idea of a long metal piece going at high speed through a long tube with a wide opening...
2007-08-29, 22:31
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wow, i look forward to play this
2007-08-30, 01:38
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deurk wrote:
Sound should be kinda soft, non explosive, and fit the idea of a long metal piece going at high speed through a long tube with a wide opening...

sounds like you're describing the railgun from TF: railgun.wav
It Takes A Tough Man To Make A Tender Rocketjump
2007-08-30, 02:17
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purplehaze wrote:
deurk wrote:
Sound should be kinda soft, non explosive, and fit the idea of a long metal piece going at high speed through a long tube with a wide opening...

sounds like you're describing the railgun from TF: railgun.wav

2nd
2007-08-30, 05:07
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ruskie wrote:
wow, i look forward to play this

You can buy going to ktx.quakeonline.net:27500 and set dmm4 and instagib!

New model is called *_coil.
2007-08-30, 05:08
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purplehaze wrote:
sounds like you're describing the railgun from TF: railgun.wav

The spirit is here but that sounds seems too "heavy" for me to hear 200+ times in a game...
2007-08-30, 06:22
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Some Coilgun's screenshots :

http://primevil.quake-world.fr/skins/weapons/coil/wip_v_coilgun_a.jpg


http://primevil.quake-world.fr/skins/weapons/coil/wip_v_coilgun.jpg
2007-08-30, 06:44
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tried using the coil sound from wc2 or wc3?
2007-08-30, 07:03
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wc2/wc3... Wing Commander?
2007-08-30, 07:21
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deurk wrote:
wc2/wc3... Wing Commander?

If there is a coil there, why not?

was thinking about the warcraft ones tho.
2007-08-30, 07:22
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Warcraft has a coilgun??

/me falling from a tree
2007-08-30, 08:20
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"A coilgun has no moving parts other than the projectile, and the only noise produced is by the projectile moving. These attributes make it attractive as a weapon."
test one two.
2007-08-30, 08:41
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Sheikh Plisken wrote:
"A coilgun has no moving parts other than the projectile, and the only noise produced is by the projectile moving. These attributes make it attractive as a weapon."

Yup, as stated: Sound should be kinda soft, non explosive, and fit the idea of a long metal piece going at high speed through a long tube with a wide opening...

Anybody up for findong that?
I don't know, use a sarbacane in front of a microphone
2007-08-30, 09:13
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http://hem.passagen.se/sbng/sounds/coil.mp3

maybe?
test one two.
2007-08-30, 09:15
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btw... i guess it would be a good idea to remove the muzzle-flash from the coilgun, no?
test one two.
2007-08-30, 09:25
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I guess we can remove the muzzle flash indeed
And the sound is great, I think I'm going to add a bit of depth to it to make it more qwish but it is a great base to work on, thx
2007-08-30, 10:24
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As if real-life nail guns have muzzle flashes.
2007-08-30, 10:26
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Hehe
2007-08-30, 17:22
2007-08-30, 17:34
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the-interceptor wrote:

3 sounds like a paintball gun
2007-08-30, 18:14
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PlaZmaZ wrote:
the-interceptor wrote:

3 sounds like a paintball gun

the damn gun looks like one too.
http://www.aimbot.se/pic/dopefish_anim.gif
2007-08-30, 22:16
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Thanks
2007-08-31, 12:51
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deurk wrote:
Thanks

feedback appreciated
http://www.aimbot.se/pic/dopefish_anim.gif
2007-08-31, 13:13
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Of course, tried them (quickly tbh) and they all sound short to me and some like 2/3 are not the kind I want but I might either use them in a longer sample or something

Thanks again the-interceptor
2007-08-31, 16:04
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2 and 5 sound the best.
2007-08-31, 19:41
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http://hem.passagen.se/sbng/sounds/
test one two.
2007-09-01, 22:23
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#12 is selected one
2007-09-03, 06:51
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I think I will certainly use this model to replace the TF railgun. Good job, it looks like it 'belongs' in Quake.
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2007-09-03, 09:39
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Thank you you for the message Lava Croft, PrimeviL and Orion will be really happy to hear that
2007-09-03, 09:40
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Er... No need for g_coil I hope?
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