User panel stuff on forum
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Member 715 posts
Registered: May 2006
Hey all. Now that KTK is running again, I've asked around for custom duel maps and got nice responses from mappers like voodoochopstiks, distrans, Tiddles, inertia and bambuz. This is the map that is being developed by voodoochopstiks, but he needs your feedback! Play it out a few times and comment here with ideas, suggestions, criticism, etc, anything is appreciated. Screenshot: Servers with the map: clanwars.xs4all.nl:27500 clanwars.xs4all.nl:28501 clanwars.xs4all.nl:28502 clanwars.xs4all.nl:28503 Edit: Latest version is travelert6---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 5 posts
Registered: Sep 2007
I've got the level on the web at http://www.trisoup.com/travelert2.bsp Thanks molgrum, I just wanted to add that I haven't really gotten started on the graphics much yet, but I'd be happy for some style suggestions as well as everything else. Feedback would be really appreciated! The map is also on clanwars.xs4all.nl:27500 as well as ports 28501-28503 for you continentals. I put up two screenshots:
Member 715 posts
Registered: May 2006
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 156 posts
Registered: Mar 2006
I just had a little fun jumping around on travelert1 on xs4all and I must say that this map would have quite some potential. However, I really hate maps where you can die from "falling down" like on q1dm17/skull, so I'm afraid you won't see me playing this. Good luck though - looks quite solid! _________________________________________________________ Save a cow, crucify a christian!
Member 1026 posts
Registered: Feb 2006
tried the map it is interesting, but kind of rough to navigate
voodoochopstiks can you make a QW-adapted conversion for your CPM map, Astronomy? i love the map!
Member 364 posts
Registered: Oct 2006
Member 5 posts
Registered: Sep 2007
Astronomy Remake: Maybe later, probably never.
Darkness: Screenshots didn't take my gamma value for some reason, have you tried it in game?
Member 5 posts
Registered: Sep 2007
T3 is up! http://www.trisoup.com/travelert3.bsp
Not much has happened, some ammo adjustments, performance optimizations and a new path out from slime. You are also allowed to get on the ceiling of the map in certain places.
Member 5 posts
Registered: Sep 2007
Been a while since I updated this thread, it's now up to http://www.trisoup.com/travelert6.bsp
It is on the gravity servers.
Feedback is still appreciated! I'm going overseas but I'll be back in ~12 days.
Member 715 posts
Registered: May 2006
I'll update the first post with the correct URL. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 31 posts
Registered: Nov 2007
this is a fun map and really needs more feedback
Member 715 posts
Registered: May 2006
I'm afraid that the void (instant death) will never be seen as positive on a map, can something creative be done here to give someone a chance to survive when falling down (like on dm4)? ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 31 posts
Registered: Nov 2007
I'm afraid that the void (instant death) will never be seen as positive on a map, can something creative be done here to give someone a chance to survive when falling down (like on dm4)? maybe instead of insta-death it teleported you to a dis-advantageous spot depending on where you fell? where...i dunno...you'd have to make sure that someone couldn't 'exploit' the teleport to escape. and failing that, yeah, just make it a pool of slime or something and put a few walls up
News Writer 437 posts
Registered: Jan 2006
what about teleport him to a prison for about 2-3 sec
Member 230 posts
Registered: Jan 2006
Maybe some shallow lava to give some damage before teleporting back to map. The teleport "layer" underneith the lava could be made out of several teleports side by side and then make that "layer" move horizontally so that you can't be sure where you end up i.e. which teleport you will enter. Does this makes sense? Maybe it's not feasible at all?
Member 31 posts
Registered: Nov 2007
']Maybe some shallow lava to give some damage before teleporting back to map. The teleport "layer" underneith the lava could be made out of several teleports side by side and then make that "layer" move horizontally so that you can't be sure where you end up i.e. which teleport you will enter. Does this makes sense? Maybe it's not feasible at all? I think that both teleporters and moving platforms are considered func's and I don't think you can tie more than one func to a single brush/entity unless qw has some sort of func_multi like half life does
Member 1102 posts
Registered: Jan 2006
You can't move a func_teleport.
Member 14 posts
Registered: Aug 2010
Just discovered this thread... I have to comment that this is by far my favorite duel map off all time.
Really awesome map. Have played 1000's of games on it with some friends who also love it.
Thank you for creating this awesome map!!
Member 5 posts
Registered: Sep 2007
Just discovered this thread... I have to comment that this is by far my favorite duel map off all time.
Really awesome map. Have played 1000's of games on it with some friends who also love it.
Thank you for creating this awesome map!! Hey Wasko, I haven't logged in here for like a decade, thanks so much for taking the time to write. I'm really glad you and your friends enjoy it!
Member 2 posts
Registered: Dec 2021
Hey @voodoochopstiks if you're still listening.. we have a little community of (north american) qw-ers that enjoy custom maps (https://discord.gg/ZbB8DPnGWB), particularly for 2v2, and travelert6 has slowly risen to probably be our #1 of all the custom maps we've been trying. This map really plays in a unique way that is different from all other maps.. relatively open (but not too open thanks to the middle "pillar" , lots of ramps and jumps, and the hilarious effects when you get to shove someone into the void. RA placement is brilliant, and Quad seems annoying but it results in great fights for it requiring a bit of strategy (you need to protect your teammate going for quad and/or wait for the right moment when the enemy is all dead). Would LOVE more maps like this.. in fact I made a map (touristb12, note the name) which was trying to take inspiration from it, but failed to make it feel similar enough (https://strlen.com/maps/) Lots of custom maps all end up playing very samey, they all aspire to be aerowalk-alike or some other standard atrium configuration. Travelert6 somehow feels different!
Member 23 posts
Registered: Jan 2007
Dude, this map is the shit. I played it with a friend extensively yesterday, and must say, that this map just feels awesome. Yeah there are out of bounds areas like on Skull.bsp - but the overall feeling is very positive.
How have I not see it before.... I'll try to suggest this map for Polish Duel League.
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