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Member 66 posts
Registered: Sep 2006
I've a new other map in progress, actually the map is in beta version. This map is the fourth of my death-match serie and is called dspdm4 and their title is "Take The Control" (Inspired on q3tourney4).
Please test it and report if u see some error or for add some feature/idea.
Download dspdm4beta: http://dsp.quaddicted.com/beta/dspdm4beta.bsp
Pics: http://dsp.quaddicted.com/beta/dspdm4b_001.jpg http://dsp.quaddicted.com/beta/dspdm4b_002.jpg
Cheers !!!
Member 1102 posts
Registered: Jan 2006
very flat lighting but nice looking brushwork (judging from the shots, haven't played it)
Member 303 posts
Registered: Jun 2007
Nice map! Lot of z-axis fight, i like it. Too bad i can't play qw on my radeon... This map need 24-bit textures imo. Give those ppl with new nvidia cards some eyecandy!
Member 66 posts
Registered: Sep 2006
Thanks a lot Herb !! Thanks Spirit for ur support as always flintheart prepare locs file, server admins upload the map please Regards !
Member 303 posts
Registered: Jun 2007
And if someone could add bot support, it will be sweet
Member 231 posts
Registered: Jan 2006
Looks really nice, gotta try this
Member 1102 posts
Registered: Jan 2006
Some feedback from me (I didn't play it but ran around on it, heh): Remove most of the crates (if not all), they serve no purpose and block player movement in combat. Some of the textures are mirrored (Speedy backwards) and some are scaled badly (lower Speedy on the outer jumppads). There are too many bright lighttextures in my opinion. These create too much "visual noise", especially if you play with white fullbrightskins. The door textures only work if you make a two-sided door with it (like on e1m1). Use a different one or make the doors two-sided. Texture on the bottom face of the "jumppad to mh block" is misaligned. Misaligned ceiling textures: http://img408.imageshack.us/img408/3662/ezquake006iz6.jpg The r_speeds are pretty high. Is the map fullvised? If so I would suggest making the ceiling more simple (seems like you use many brushes up there to get texture variation). It is not possible to exit the slime in direction to the teleport. Remove the small step, then it should work. Apart from all this the map looks pretty nice! Dunno about items etc so I won't comment on those.
Member 950 posts
Registered: Apr 2006
That's a report
Member 950 posts
Registered: Apr 2006
If you don't remove the crates, at least do something for the textures! They look kind of horrible: http://pastepic.deurk.net/img/7058ezquake128.jpg http://pastepic.deurk.net/img/5456ezquake129.jpg http://pastepic.deurk.net/img/3306ezquake127.jpg
Other than that, great map. Will play a bit on it tonight.
Member 805 posts
Registered: Mar 2006
Nice map, horrible textures!
btw.: the doors does not work in prewar! https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
Like switches and stuff... you can use practice mode for that
Member 66 posts
Registered: Sep 2006
Thnx a lot Spirit for ur great report !!!!!!!
All thing that comment the friend Spirit are fixed, and now have a best illumination general.
Please download the last version. http://dsp.quaddicted.com/dspdm4/dspdm4.zip
Now is the last version and all ready, the .map is closed :p
Regards.
Member 805 posts
Registered: Mar 2006
Like switches and stuff... you can use practice mode for that ...if your're the server's administrator. https://tinyurl.com/qwbrasil - QuakeFiles
Member 950 posts
Registered: Apr 2006
If that's the way your server is configured, yes... No escaping that
Member 192 posts
Registered: Mar 2006
Omg where do I get this machine gun model from Q3 for QW ? plz tell me
Member 119 posts
Registered: Mar 2007
I have a q3 model pack in my pc somewhere if u want i can u/l it somewhere :} I will either find a way or make one !
Member 192 posts
Registered: Mar 2006
yes plz do so on qw gfx....
Member 119 posts
Registered: Mar 2007
dont have account ther but here's a link :] dont know if it's what u'r looking for but that the closest thing i know :] hope it helps http://rapidshare.com/files/62788662/q3centerview.rar.html I will either find a way or make one !
Member 66 posts
Registered: Sep 2006
The map is released. Please now need upload it at public servers (see admin servers :p).
Direct dl: http://dsp.quaddicted.com/dspdm4/dspdm4.bsp Direct dl locs file: http://dsp.quaddicted.com/dspdm4/dspdm4.loc
For more info and screens: http://dsp.quaddicted.com/dspdm4/
Thnx at all for the help.
PD: Please people, comment in the home map page, thnx ^^
Member 119 posts
Registered: Mar 2007
kind of reminds me of q3tourney2 .... niice work ther thumbs up I will either find a way or make one !
Member 171 posts
Registered: Jan 2006
I would appreciate if you change the loc-url to my complete set of loc files... here are "all" the official loc files for qw.
http://web.telia.com/~u46505083/Quake/qw_locs.zip .over.and.out.ten.four.roger.that.affirmative.
Member 66 posts
Registered: Sep 2006
flintheart, but is always the same url?
Member 171 posts
Registered: Jan 2006
.over.and.out.ten.four.roger.that.affirmative.
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