Between 1997-2002 I tried hundreds of quake mods. Some really cool, some boring.
Mods cand be divided in 2:
TC - Total Conversion: When a mod has new sounds, models, maps, etc. Can completly change gameplay (like QuakeRally for instance)
and
"cant remember" - Partial Conversion??
My favourite mod of all time is Target Quake - http://retroquake.planetquake.gamespy.com/blog/?p=267
Quake rally and Air Quake were fun also. http://retroquake.planetquake.gamespy.com/blog/?p=174
Sketch quake is cool also. http://sketchquake.blogspot.com/ - although its a client, not a mod, its a twist. Like Fisheye quake or WeedQuake
I recommend everyone to see some of these mods and the ones ppl will post here.
Name your favourite mods. All mods can probably played in a recent quake client (FTE, DarkPlaces, Tenebrae...).
Mods cand be divided in 2:
TC - Total Conversion: When a mod has new sounds, models, maps, etc. Can completly change gameplay (like QuakeRally for instance)
and
"cant remember" - Partial Conversion??
My favourite mod of all time is Target Quake - http://retroquake.planetquake.gamespy.com/blog/?p=267
Quake rally and Air Quake were fun also. http://retroquake.planetquake.gamespy.com/blog/?p=174
Sketch quake is cool also. http://sketchquake.blogspot.com/ - although its a client, not a mod, its a twist. Like Fisheye quake or WeedQuake
I recommend everyone to see some of these mods and the ones ppl will post here.
Name your favourite mods. All mods can probably played in a recent quake client (FTE, DarkPlaces, Tenebrae...).
never argue with an idiot. they'll bring you back to their level and then beat you with experience.