User panel stuff on forum
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Member 950 posts
Registered: Apr 2006
High div players, opinion matters so please comment quickly if you can I'd like to see how used is yawnmode those days...
News Writer 2260 posts
Registered: Jan 2006
div0 star sassa says NO! I have used it and tried it just to convince molgrum that it sux! and after 1000 tries he still dosnt seem to get it
Moderator 1329 posts
Registered: Apr 2006
I'm not trying to convince anyone but I still have to go for no. And I know people who actually drop out of the server once yawnmode gets enabled so it's kinda funny too.
Yes, I've tried it few times.
Member 715 posts
Registered: May 2006
I thought only high div players were supposed to leave a comment. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 156 posts
Registered: Mar 2006
Sassa: There is a difference between not liking something and saying that something "sucks". I like you for example, but you suck. I don't like yawnmode however, but it doesn't suck. _________________________________________________________ Save a cow, crucify a christian!
News Writer 493 posts
Registered: Jan 2006
my question is, yawnmode (for better or for worse, I haven't played it) has already been incorporated into KTX. Some people MUST like it, others who don't don't have to play with it. WHY remove it?
Administrator 1864 posts
Registered: Feb 2006
I would like to know what's been implemented into ktx as yawnmode? Since either it doesnt work in prewar, or you only implemented like 1/3 of what was in the original jawnmode...
Member 715 posts
Registered: May 2006
The Tweaks(tm):
From jawnmode: * Axe damages 50. * GL is non-random, fires straight. * Discharges always only kills the discharger in DMM4. * Nail speed increased from 1000 to 1800. * NG no longer alternate left/right, always shoots straight. * RL is non-random: direct hits always damage 110. * SG/SSG has non-random pellet patterns. * Non-random spawntimes, always 900 ms minimum. * Fallbunny always enabled. * Pack ammo limited to 25 shells, 50 nails, 25 rockets and 25 cells. * Removed lavaballs.
Edit: * Packs are now dropped when players issue /kill.
New stuff: * Your xy-speed is preserved through teleporters and is capped according to a percentage (24 % is probably going to be standard). * Lowered SNG damage to 16, was 18 (due to the increased speed). * Increased SSG damage (84 is max, was 64), increased SSG reload time (0.8 s, was 0.7 s). Will probably be reverted since a new reload time is bothersome. * GA absorption rate is now changed (0.4 instead of 0.3). * Adds custom probabilities on spawns depending on how many times you spawned there. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 11 posts
Registered: May 2007
...but I only like half of it.
Member 312 posts
Registered: Feb 2006
are there some other tweaks which people find so horrible that they dont want to try/use it? or are most people like me and didnt have a clue what yawnmode was/is? i havent tested it nor do i know how to but those settings dont seem bad at all, at least when reading about them (actual gaming experience might show some of its flaws)
Member 805 posts
Registered: Mar 2006
I played KTX once or twice with yawmode enabled and I can say that for brazilian's servers it's not a "must-have". We would appreciate much more RA support. https://tinyurl.com/qwbrasil - QuakeFiles
Member 715 posts
Registered: May 2006
I won't mind if the following tweaks are removed due to player request or the wish of the mod authors themselves (qqshka/deurk): * SSG tweak, not the most important weapon to tweak imo, slow nails are much more noticable when playing QW nowadays (especially on dm3) * Lavaballs, since it's up to map authors if they want these or not * Backpack ammo restriction, since it's up to map authors to place a good ammo count (ztndm3 is the example of way too much ammo ) And I remember that the-interceptor suggested a spawnmode where you are more likely to spawn further away from where you died, so since that comes from a div1-player it might be worth a shot in a mode like this. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
Member 1435 posts
Registered: Jan 2006
* NG no longer alternate left/right, always shoots straight. I don't like this one, what were the reasons to change it? Maybe now with wvep it'd be more reasonable to keep it as it was.
Member 38 posts
Registered: Nov 2006
im more like mipa, didnt have a clue what it was wouldnt mind if it was used more, but not neccesary for me. totally neutral
Member 715 posts
Registered: May 2006
* NG no longer alternate left/right, always shoots straight. I don't like this one, what were the reasons to change it? Maybe now with wvep it'd be more reasonable to keep it as it was. I think the reason was simply: You aim were the crosshair is at. But since this is not a random thing (like the GL), I can't really say that it's a good or bad tweak, but at least I'd guess that's the reason. ---Where can you see lions? Only in kenya! Come to kenya we've got lions.
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