User panel stuff on forum
  2 posts on 1 page  1
Graphics Discussion
2008-03-17, 17:37
Member
1 post

Registered:
Mar 2008
Hello all, I'm kinda new to the forums here, but I was suggested to come here from the #ezquake folks, so here I am.

Here's some stuff I'm looking to know:

#1: How does ezquake look for textures for md3's. As in, I created a md3 model of a military ammo box with a 512x512 png texture. Now the box comes up white in the game. As in no texture. If you have made md3's for ezquake or another mod of stuff like ground items, could you give a tutorial for those of us wanting to make some nice content for the community of what proggies you use to publish your md3's, and where you stick textures and somesuch. Maybe special tricks you had to do to get the textures to work.

Also if you linux guys use specific apps yourself for md3 creation.

Personally I am in Ubuntu Linux, and I am using blender to make my models and some md3 exporter python script I found floating around the net somewhere. gimp for my textures.

If anyone can post me a link to any documentation that can help me out, that would be great.
2008-04-04, 02:37
Member
60 posts

Registered:
May 2006
dunno much about blender there's some exporter at http://forums.inside3d.com/viewtopic.php?t=654&start=0

I use 3ds max 8 and a md3 exporter (won't work above max 8 any more) then convert it in quick3d to mdl. Add flags in Qme and resave as mdl. In 3ds max, the material you apply to your model creates the name which that md3 looks for when exported.... I think i haven't checked it.

EZquake
Progs/v_rock2.md3
Progs/v_rock2.tga

Darkplaces
Progs/v_rock2.mdl (really a md3 renamed to mdl)
textures/v_rock2.tga

FTE
Progs/v_rock2.md3 or v_rock2.mdl (really a md3 renamed to mdl)
textures/v_rock2.tga

My blurted out crap at http://www.quakeworld.nu/forum/viewtopic.php?id=2169
  2 posts on 1 page  1