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2008-11-05, 10:52
Member
111 posts

Registered:
Jul 2006
hello.



I use fuhquake and have a custom gfx.wad with the HUD exactly how I want it etc etc.


Only thing I want to change is I want to remove the bright white stripes running around aerowalk,


example :


http://frib.planetquake.gamespy.com/aerowalk2.jpg


see those white stripes?


when using gl_max_size 1 they stand out even more, and this is irritating when an enemy stand above or near them, making shafting enemy kinda hard...


anyway I know you can modify this easily if using 24bits, but I dont want to do that, I just want to remove these white stripes without using 24 bits mode..


Any way to do this?

peace
2008-11-06, 13:11
Member
92 posts

Registered:
Aug 2007
Well, -depth 16 and put your unnamed16 and unnamed16_luma in textures. Not sure if that is what you want but my answer is correct .
2008-11-06, 14:56
Member
111 posts

Registered:
Jul 2006
hmm -depth 16 is colordepth ?

like 16 or 32 bit color?

what does this help in my case?


also what is unnamed16 and unnamed16_luma ? how do i create or get these files?


the folder "textures" does it get loaded when NOT using 24bits ?


please elaborate your answer... Thanks
2008-11-06, 15:01
Member
1102 posts

Registered:
Jan 2006
Is there are a specific reason why you don't want 24 bits? You can make most (if not all) of ezQuake look like good old Quake.

If ezquake supports pcx textures that might be a chance.
2008-11-06, 15:10
Member
111 posts

Registered:
Jul 2006
well firstly i run fuhquake and Im not gonna switch over to EZ..


also I remember when using 24bits it changed the look of the hud and console and some other things..


so I just wanna remove those white stripes without using 24bits..
2008-11-06, 19:15
Member
92 posts

Registered:
Aug 2007
You should mention about 24bits textures (not mode). Probably you used some "uncunstomized" all in one pack or so, here it changes nothing unless i want it . PNG images can use pallete indexed colors like f.ex PCX. Anyway, here you have 1-bit images: http://korni.ovh.org/temp/unnamed16.png http://korni.ovh.org/temp/unnamed16_luma.png put them in qw/textures directory. Enjoy black stripes!
2008-11-07, 02:08
Member
43 posts

Registered:
Jan 2006
i remember def taking great pains to solve this very problem. I think he discovered that it is not a texture but actually an absence of any texture that makes those lines. I don't think he ever found a solution after trying various highly technical methods.
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