User panel stuff on forum
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Advanced Configuration
2006-03-14, 21:05
Member
628 posts

Registered:
Jan 2006
examples: [22:01:17] * #quakeworld: phrenic checks his glasses (bye twk-n\a)
[21:12:15] * #quakeworld: phrenic (~phrenic@81-229-7-29-o1120.telia.com) left the game with 91 frags (Signed off)


; quake mirc script by HellMagic
; changes join, part, quit, nick and kick messages to something more appropriate
alias quakeversion return 0.22

on ^1:join:#:echo $colour(join) -t # * # $+ : $iif($nick != $me, $nick $iif($address,( $+ $ifmatch $+ )) entered the game,Connected.) | halt
on ^1:part:#:echo $colour(part) -t # * # $+ : $nick $iif($address,( $+ $ifmatch $+ )) dropped $iif($1-,( $+ $1- $+ )) | halt
on ^1:quit:if ($comchan($nick,0)) { var %i = 1 | while ($comchan($nick,%i)) { var %f = $int($calc($nick($comchan($nick,%i),$nick).idle /60)) | echo $colour(quit) -t $ifmatch * $ifmatch $+ : $nick($ifmatch,$nick).pnick $iif($address,( $+ $ifmatch $+ )) left the game with %f $iif(%f != 1,frags,frag) $iif($1,( $+ $1- $+ )) | inc %i } } | else { echo $colour(quit) -st * $nick $iif($address,( $+ $ifmatch $+ )) left the game with -1 frag $iif($1,( $+ $1- $+ )) } | halt
on ^1:nick:var %i = 1 | while ($comchan($newnick,%i)) { echo $colour(nick) -t $ifmatch * $nick changed name to $newnick | inc %i } | halt
on ^1:kick:#:{
var %qw.m,%qw.k
if ($knick == $nick) {
%qw.m = electrocutes himself,tries to put the pin back in,becomes bored with life,discharges into the slime,discharges into the lava,discharges into the water,sleeps with the fishes,sucks it down,gulped a load of slime,can't exist on slime alone,burst into flames,turned into hot slag,visits the Volcano God,suicides,was squished,fell to his death,tried to leave
%qw.k = $knick $gettok(%qw.m,$rand(1,$numtok(%qw.m,44)),44)
}
else if (. isin $nick) {
%qw.m = blew up,was spiked,was zapped,ate a lavaball,died
%qw.k = $knick $gettok(%qw.m,$rand(1,$numtok(%qw.m,44)),44)
}
else if ($knick isop $chan) {
%qw.m = squished a teammate,mows down a teammate,checks his glasses,loses another friend,gets a frag for the other team
%qw.k = $nick $gettok(%qw.m,$rand(1,$numtok(%qw.m,44)),44) (bye $knick $+ )
}
else {
%qw.m = $knick was telefragged by $nick , $nick squishes $knick , $knick was nailed by $nick , $knick was punctured by $nick , $knick was ax-murdered by $nick , $knick eats $nick $+ 's pineapple, $knick was gibbed by $nick $+ 's grenade, $knick was brutalized by $nick $+ 's quad rocket, $knick was smeared by $nick $+ 's quad rocket, $nick rips $knick a new one, $knick rides $nick $+ 's rocket, $knick was gibbed by $nick $+ 's rocket, $knick chewed on $nick $+ 's boomstick, $knick ate 2 loads of $nick $+ 's buckshot, $knick accepts $nick $+ 's shaft
%qw.k = $gettok(%qw.m,$rand(1,$numtok(%qw.m,44)),44)
}
echo $colour(kick) -t # * # $+ : %qw.k $iif($1-,( $+ $1- $+ ))
halt
}
2006-03-14, 22:29
Member
447 posts

Registered:
Jan 2006
Sweet.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-03-16, 15:48
Member
628 posts

Registered:
Jan 2006
yer, this script was made a few years back i think (not sure).
Still rocks!
2006-03-16, 16:32
Member
55 posts

Registered:
Mar 2006
it DOES require mirc ay? :/
I'll make weapons of my imperfections
2006-03-16, 16:36
Member
628 posts

Registered:
Jan 2006
aié!
2006-03-21, 23:08
Member
35 posts

Registered:
Mar 2006
Is this compatible with nnscript? (too lazy to test it xD)
<@Meez> #mor @ quakenet.
2006-03-22, 01:14
Member
79 posts

Registered:
Jan 2006
meez wrote:
Is this compatible with nnscript? (too lazy to test it xD)

probably not, nnscript has it own theme system which already override the default mirc messages, could however work if you put the file on top of all other remote files in mIRC
zaiko of BaconMen
2006-03-22, 02:06
Member
628 posts

Registered:
Jan 2006
yes it should work just fine, this isn't a theme neither zaiko ;P
Just some aliases
2006-03-22, 11:17
Member
79 posts

Registered:
Jan 2006
phrenic wrote:
yes it should work just fine, this isn't a theme neither zaiko ;P
Just some aliases

i never said it was a theme, i just said nnscript already overrides the default mirc outputs
people should take into consideration that this snippet of code doesn't take the current nnscript theme into consideration and will give a completley different output than the theme you have loaded - so it could look a bit messy, which i don't prefer (a theme should be clean and every output should be of the same style imo). that's bascily my definition of not working properly with nnscript. it is, however, up to the people who load this script to decide if they want it like that or not.
zaiko of BaconMen
2006-03-22, 11:19
Member
447 posts

Registered:
Jan 2006
It works very well with nnscript, even with themes enabled. It overrides the message formatting but leaves the colors etc intact.
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-03-24, 02:04
Member
11 posts

Registered:
Jan 2006
Since im a complete noob I could use some guidence how to implent this script in nnscript. Anyone can help me?
http://www.team-dignitas.org
2006-03-24, 09:27
Member
628 posts

Registered:
Jan 2006
In your mirc... Press the tools > Script editor > then paste the text in your 'remote'.
2006-03-24, 12:53
Member
11 posts

Registered:
Jan 2006
Thank you sir
http://www.team-dignitas.org
  13 posts on 1 page  1