hey
so i had a nice hud set up, but it will not display at all in newer ez versions, only the classic will display. I used the same cfg in 1.8 and it worked fine. Anyone else have this problem?
Here's my current cfg. I deleted my old hud to see if i could redo it, and i still cant get a hud. I CAN however, if i hit reload default settings in ez but that doesnt really help...
thanks for replys in advance
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
/// ///
/// ///
/// E Z Q U A K E C O N F I G U R A T I O N ///
/// ///
/// ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// C O M M A N D L I N E //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
// ezquake-gl.exe-width1280-height800+setvid_displayfrequency75
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// V A R I A B L E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
//Only variables with non-default values are listed below.
//You can use "cfg_save_unchanged 1" to save all variables.
//Player Settings
bottomcolor "1"
topcolor "3"
name "ssaknup"
rate "10000"
team "none"
//Skin Settings
teamskin "team.png"
//Console Settings
gl_consolefont "8.png"
//Chat Settings
cl_fakename "ssak"
s_chat_custom "0"
//FPS and EyeCandy Settings
cl_deadbodyFilter "1"
cl_independentPhysics "0"
cl_maxfps "77"
cl_model_bobbing "0"
r_explosionLightColor "5"
r_explosionType "0"
//Particle Effects
gl_bounceparticles "0"
gl_clipparticles "0"
gl_particle_blood_color "0"
gl_particle_blood_type "0"
gl_particle_gunshots_type "0"
gl_particle_spikes_type "0"
gl_particle_trail_detail "0"
gl_particle_trail_lenght "0"
gl_particle_trail_time "0"
gl_particle_trail_type "0"
gl_particle_trail_width "0"
//Lighting
gl_lighting_colour "1"
gl_loadlitfiles "0"
r_lightmap "1"
//Turbulency and Sky Settings
gl_fogend "0"
gl_fogstart "0"
gl_turbfogDensity "0"
r_skyname "lmmnts1"
//Weapon View Model Settings
cl_bob "0.0"
r_viewmodelSize "0.65"
r_viewmodeloffset "0"
//Texture Settings
gl_anisotropy "0"
gl_max_size "2048"
gl_subdivide_size "128"
r_floorcolor "255 255 255"
r_wallcolor "40 40 40"
//OpenGL Rendering
gl_inferno_speed "0"
gl_inferno_trail "0"
gl_lightning_size "0"
gl_ztrick "1"
//System Settings
sys_yieldcpu "1"
//Video Settings
vid_colorbits "32"
vid_conheight "400"
vid_customheight "800"
vid_customwidth "1280"
vid_displayfrequency "75"
vid_mode "-1"
//Sound Settings
volume "0.1"
//Input - Mouse
in_m_smooth "1"
in_mouse "2"
m_rate "500"
//Input - Misc
sensitivity "5.2"
//Server Browser
sb_showaddress "1"
sb_showfraglimit "1"
sb_showgamedir "1"
sb_showtimelimit "1"
//Status Bar and Scoreboard
scr_newhud "2"
scr_scoreboard_fillalpha "0.4"
//Crosshair Settings
crosshair "1"
crosshairimage "2"
//Screen Settings
cl_multiview "4"
gl_contrast "1.9"
gl_gamma "0.8"
r_tracker_streaks "1"
//Screen & Powerup Blends
cl_bonusflash "0"
gl_polyblend "0"
v_contentblend "1"
v_damagecshift "1"
v_pentcshift "1"
v_quadcshift "1"
v_ringcshift "1"
v_suitcshift "1"
//View Settings
fov "120"
v_viewheight "-6"
//Demo Handling
demo_format "mvd"
qwdtools_dir ""
//Server Settings
skill "2"
//Unsorted Variables
menu_advanced "1"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// S E L E C T E D S O U R C E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
sb_sourceunmarkall
sb_sourcemark "Global"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// A L I A S E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// T E A M P L A Y C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
tp_pickup default
tp_took default
tp_point default
filter clear
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// M I S C E L L A N E O U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
mapgroup clear
skygroup clear
floodprot 4 4 10
hud_recalculate
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// P L U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// K E Y B I N D I N G S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
bind TAB "+showscores"
bind ENTER "mp3_songinfo"
bind ESCAPE "togglemenu"
bind SPACE "tp_msgpoint"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "impulse 10"
bind 0 "impulse 0"
bind 1 "impulse 1"
bind 2 "impulse 2"
bind 3 "impulse 3"
bind 4 "impulse 4"
bind 5 "impulse 5"
bind 6 "impulse 6"
bind 7 "impulse 7"
bind 8 "impulse 8"
bind = "sizeup"
bind \ "+mlook"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "weapon 4"
bind d "+moveright"
bind e "weapon 6"
bind f "weapon 2"
bind q "weapon 5"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind x "tp_msgreport"
bind z "weapon 1"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "tp_msgquaddead"
bind F1 "help"
bind F2 "menu_save"
bind F3 "menu_load"
bind F4 "menu_options"
bind F5 "menu_multiplayer"
bind F6 "echo Quicksaving...; wait; save quick"
bind F9 "echo Quickloading...; wait; load quick"
bind F10 "quit"
bind F11 "zoom_in"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+jump"
bind MOUSE3 "weapon 3"
bind MWHEELUP "weapon 7"
bind MWHEELDOWN "weapon 8"
so i had a nice hud set up, but it will not display at all in newer ez versions, only the classic will display. I used the same cfg in 1.8 and it worked fine. Anyone else have this problem?
Here's my current cfg. I deleted my old hud to see if i could redo it, and i still cant get a hud. I CAN however, if i hit reload default settings in ez but that doesnt really help...
thanks for replys in advance
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
/// ///
/// ///
/// E Z Q U A K E C O N F I G U R A T I O N ///
/// ///
/// ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// C O M M A N D L I N E //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
// ezquake-gl.exe-width1280-height800+setvid_displayfrequency75
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// V A R I A B L E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
//Only variables with non-default values are listed below.
//You can use "cfg_save_unchanged 1" to save all variables.
//Player Settings
bottomcolor "1"
topcolor "3"
name "ssaknup"
rate "10000"
team "none"
//Skin Settings
teamskin "team.png"
//Console Settings
gl_consolefont "8.png"
//Chat Settings
cl_fakename "ssak"
s_chat_custom "0"
//FPS and EyeCandy Settings
cl_deadbodyFilter "1"
cl_independentPhysics "0"
cl_maxfps "77"
cl_model_bobbing "0"
r_explosionLightColor "5"
r_explosionType "0"
//Particle Effects
gl_bounceparticles "0"
gl_clipparticles "0"
gl_particle_blood_color "0"
gl_particle_blood_type "0"
gl_particle_gunshots_type "0"
gl_particle_spikes_type "0"
gl_particle_trail_detail "0"
gl_particle_trail_lenght "0"
gl_particle_trail_time "0"
gl_particle_trail_type "0"
gl_particle_trail_width "0"
//Lighting
gl_lighting_colour "1"
gl_loadlitfiles "0"
r_lightmap "1"
//Turbulency and Sky Settings
gl_fogend "0"
gl_fogstart "0"
gl_turbfogDensity "0"
r_skyname "lmmnts1"
//Weapon View Model Settings
cl_bob "0.0"
r_viewmodelSize "0.65"
r_viewmodeloffset "0"
//Texture Settings
gl_anisotropy "0"
gl_max_size "2048"
gl_subdivide_size "128"
r_floorcolor "255 255 255"
r_wallcolor "40 40 40"
//OpenGL Rendering
gl_inferno_speed "0"
gl_inferno_trail "0"
gl_lightning_size "0"
gl_ztrick "1"
//System Settings
sys_yieldcpu "1"
//Video Settings
vid_colorbits "32"
vid_conheight "400"
vid_customheight "800"
vid_customwidth "1280"
vid_displayfrequency "75"
vid_mode "-1"
//Sound Settings
volume "0.1"
//Input - Mouse
in_m_smooth "1"
in_mouse "2"
m_rate "500"
//Input - Misc
sensitivity "5.2"
//Server Browser
sb_showaddress "1"
sb_showfraglimit "1"
sb_showgamedir "1"
sb_showtimelimit "1"
//Status Bar and Scoreboard
scr_newhud "2"
scr_scoreboard_fillalpha "0.4"
//Crosshair Settings
crosshair "1"
crosshairimage "2"
//Screen Settings
cl_multiview "4"
gl_contrast "1.9"
gl_gamma "0.8"
r_tracker_streaks "1"
//Screen & Powerup Blends
cl_bonusflash "0"
gl_polyblend "0"
v_contentblend "1"
v_damagecshift "1"
v_pentcshift "1"
v_quadcshift "1"
v_ringcshift "1"
v_suitcshift "1"
//View Settings
fov "120"
v_viewheight "-6"
//Demo Handling
demo_format "mvd"
qwdtools_dir ""
//Server Settings
skill "2"
//Unsorted Variables
menu_advanced "1"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// S E L E C T E D S O U R C E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
sb_sourceunmarkall
sb_sourcemark "Global"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// A L I A S E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out"
alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// T E A M P L A Y C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
tp_pickup default
tp_took default
tp_point default
filter clear
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// M I S C E L L A N E O U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
mapgroup clear
skygroup clear
floodprot 4 4 10
hud_recalculate
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// P L U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores
////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// K E Y B I N D I N G S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////
bind TAB "+showscores"
bind ENTER "mp3_songinfo"
bind ESCAPE "togglemenu"
bind SPACE "tp_msgpoint"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "impulse 10"
bind 0 "impulse 0"
bind 1 "impulse 1"
bind 2 "impulse 2"
bind 3 "impulse 3"
bind 4 "impulse 4"
bind 5 "impulse 5"
bind 6 "impulse 6"
bind 7 "impulse 7"
bind 8 "impulse 8"
bind = "sizeup"
bind \ "+mlook"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "weapon 4"
bind d "+moveright"
bind e "weapon 6"
bind f "weapon 2"
bind q "weapon 5"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind x "tp_msgreport"
bind z "weapon 1"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "tp_msgquaddead"
bind F1 "help"
bind F2 "menu_save"
bind F3 "menu_load"
bind F4 "menu_options"
bind F5 "menu_multiplayer"
bind F6 "echo Quicksaving...; wait; save quick"
bind F9 "echo Quickloading...; wait; load quick"
bind F10 "quit"
bind F11 "zoom_in"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+jump"
bind MOUSE3 "weapon 3"
bind MWHEELUP "weapon 7"
bind MWHEELDOWN "weapon 8"