Further discussion found here:
http://www.quakeworld.nu/forum/viewtopic.php?id=3030
The CRMod++ manual's description of the feature found here:
http://crmod.planetquake.gamespy.com/manual.html
"Practice - Phat respawns (200 armour, 100 health, all weapons)
- Unlimited ammo
- When you damage another player, the player name and the
amount of damage are displayed on the screen
- When you are killed, the health of the person who killed you
is displayed on the screen
- Weapon, ammo and backpack items do not appear (this reduces
network traffic)"
It was actually very successful as often the server would be full while players competed for the most frags. Also a great mode for warming up and practicing aim without hogging the server such as when playing dmm4 mode.
Pros:
-Fun and enables players to practice before a match.
-Reduces the time and eliminates hogging the server playing dmm4 to warm-up.
Cons:
-The server would fill up with say 10 players during practice mode and it made everyone feel pumped and ready to play a 4on4 match therefore many times there was an argument as to the 2-players would be to leave the server or go spec.
Solution: The server takes note of who the first 8 players that joined and when switching to say a 4on4 match reconnects the remaining 2 players as specs.
http://www.quakeworld.nu/forum/viewtopic.php?id=3030
The CRMod++ manual's description of the feature found here:
http://crmod.planetquake.gamespy.com/manual.html
"Practice - Phat respawns (200 armour, 100 health, all weapons)
- Unlimited ammo
- When you damage another player, the player name and the
amount of damage are displayed on the screen
- When you are killed, the health of the person who killed you
is displayed on the screen
- Weapon, ammo and backpack items do not appear (this reduces
network traffic)"
It was actually very successful as often the server would be full while players competed for the most frags. Also a great mode for warming up and practicing aim without hogging the server such as when playing dmm4 mode.
Pros:
-Fun and enables players to practice before a match.
-Reduces the time and eliminates hogging the server playing dmm4 to warm-up.
Cons:
-The server would fill up with say 10 players during practice mode and it made everyone feel pumped and ready to play a 4on4 match therefore many times there was an argument as to the 2-players would be to leave the server or go spec.
Solution: The server takes note of who the first 8 players that joined and when switching to say a 4on4 match reconnects the remaining 2 players as specs.