I know a lot of you find this topic annoying, but this thread is going to be about which features are allowed in QW and which not and for what reasons. So all of you who are fed up with this issue can stop reading now.
I am not satisfied with the situation already for some time, to be exactly since the modified bold2.mdl discussion while QWDL. Back then there was already a huge discussion about what is a cheat and what is a feature and in the end grump, decided to let the admins vote and we voted against the modified bold2.mdl. However, I have to say if we were to vote again today I would vote in favor of the modified model.
I mainly write this post because of the discussion evolving around the latest EZQuake version and the inbuild strafescript.
I think we are about to run into a real problem here, because we have no real ruleset. I know we have the smackdown ruleset and the current "law" is what it is in there is considered a cheat. The problem is that this ruleset is not a kind of "law" but more a list of things that are illegal and this is the root of all the problems.
We dont have a rule that says messurements that makes it easier to keep track of your enemy and make him more visible are illegal. We allow fb skins, modified level textures, modified crosshairs and so on. All this stuff is considered customize your QW. If somebody uses a thinner shaft, it is considered a cheat because it is a skill to aim with the distracting big enemyshaft in your face. It is not a skill to spot a non fb enemy in a darker corner, aiming with a white crosshair against a bright walltexture. These messurements are considered as customization or performing enhancing or just removing annoying effects of the game.
It is similiar with the latest debate about the inbuild strafescript. We don't have a rule that says messurements the automates actions are illegal. these scripts were used for a while by a few (maybe a lot of) players. Now, through the simplified method of the latest EZQuake build it came into the public eye and a lot of people start to complain about this "cheat", because it automates something that good players can do manually. This would have the effect that good players will lose one of "their skills" as lower players will have a performance boost by this. On the other hand side we allow weapon scripts, that changes the gameplay maybe in the most drastic way you can imagine. Tactical players loses their advantage to go into battle with the right weapon equipped, because even if his enemy is coming around the corner thinking I will shaft him now and have to change his decision when he sees the tactical player, he wont have any disadvantage by this.
Furthermore this whole weaponscript thing changes the flow of the game. You can bunnyhopp around press rightmouse button, instant rocket; press left mousebutton, best weapon you have picked up and so on. There is no bunnyhopping around with the SSG in hand spotting the enemy and you have to leave your moving buttons on your keyboard to switch to another weapon. If this is not altering the gameplay, then I dont know. Not to mention the autoswitch back to sg after every shot, making it nearly impossible for your opponent to get your weapon after the frag. (Don't get me wrong the last thing I want is to get rid of the weaponscripts, they are one of the reasons I play QW)
I just picked those cases as examples. I understand that during Quake's peak there were a lot of modifications, performance enhancers and other stuff and the players back then had to draw a line somewhere. The problem is that newer players and maybe even older players don't see any consistency which will result in a big problem sooner or later. Let me explain. I have to get back to bold2.mdl discussion again. Back then we had some players saying yeah let's get rid of this ugly shaft, some said I don't care and some said "If you keep this rule I won't play in your league". I think most of the admins back then decided to disallow the shaft model again to not drive away players from the league, even if they didn't care about it or even wanted to play with the model themself. They didn't decide against the model because of the arguements presented to them. They did it to please people who threatend not to play. Think about what will happen next time when the admins say, we want a modified model and we want those strafescripts, because they arent illegal due to a reason but due to preferences. Some players won't participate in the league, because "cheats" are allowed. So those players will be left outside. And here the split of our already small community begins. If banning fb skins would be up to vote. I would instantly be in favor of banning, because i find them ugly and they ruin the atmosphere.
What I wanted to say with this ( I am really sorry that it became so long, I thought i could get my point across much faster) is that we shouldn't debate single "features/cheats" but we should lay out general rules that allow or disallow certain messurements. Only this will save us from having to debate this topic over and over again everytime somebody wants to introduce something new. Because you will be able to say, yes it fits in the description or not.
That's it. Sorry again.
I am not satisfied with the situation already for some time, to be exactly since the modified bold2.mdl discussion while QWDL. Back then there was already a huge discussion about what is a cheat and what is a feature and in the end grump, decided to let the admins vote and we voted against the modified bold2.mdl. However, I have to say if we were to vote again today I would vote in favor of the modified model.
I mainly write this post because of the discussion evolving around the latest EZQuake version and the inbuild strafescript.
I think we are about to run into a real problem here, because we have no real ruleset. I know we have the smackdown ruleset and the current "law" is what it is in there is considered a cheat. The problem is that this ruleset is not a kind of "law" but more a list of things that are illegal and this is the root of all the problems.
We dont have a rule that says messurements that makes it easier to keep track of your enemy and make him more visible are illegal. We allow fb skins, modified level textures, modified crosshairs and so on. All this stuff is considered customize your QW. If somebody uses a thinner shaft, it is considered a cheat because it is a skill to aim with the distracting big enemyshaft in your face. It is not a skill to spot a non fb enemy in a darker corner, aiming with a white crosshair against a bright walltexture. These messurements are considered as customization or performing enhancing or just removing annoying effects of the game.
It is similiar with the latest debate about the inbuild strafescript. We don't have a rule that says messurements the automates actions are illegal. these scripts were used for a while by a few (maybe a lot of) players. Now, through the simplified method of the latest EZQuake build it came into the public eye and a lot of people start to complain about this "cheat", because it automates something that good players can do manually. This would have the effect that good players will lose one of "their skills" as lower players will have a performance boost by this. On the other hand side we allow weapon scripts, that changes the gameplay maybe in the most drastic way you can imagine. Tactical players loses their advantage to go into battle with the right weapon equipped, because even if his enemy is coming around the corner thinking I will shaft him now and have to change his decision when he sees the tactical player, he wont have any disadvantage by this.
Furthermore this whole weaponscript thing changes the flow of the game. You can bunnyhopp around press rightmouse button, instant rocket; press left mousebutton, best weapon you have picked up and so on. There is no bunnyhopping around with the SSG in hand spotting the enemy and you have to leave your moving buttons on your keyboard to switch to another weapon. If this is not altering the gameplay, then I dont know. Not to mention the autoswitch back to sg after every shot, making it nearly impossible for your opponent to get your weapon after the frag. (Don't get me wrong the last thing I want is to get rid of the weaponscripts, they are one of the reasons I play QW)
I just picked those cases as examples. I understand that during Quake's peak there were a lot of modifications, performance enhancers and other stuff and the players back then had to draw a line somewhere. The problem is that newer players and maybe even older players don't see any consistency which will result in a big problem sooner or later. Let me explain. I have to get back to bold2.mdl discussion again. Back then we had some players saying yeah let's get rid of this ugly shaft, some said I don't care and some said "If you keep this rule I won't play in your league". I think most of the admins back then decided to disallow the shaft model again to not drive away players from the league, even if they didn't care about it or even wanted to play with the model themself. They didn't decide against the model because of the arguements presented to them. They did it to please people who threatend not to play. Think about what will happen next time when the admins say, we want a modified model and we want those strafescripts, because they arent illegal due to a reason but due to preferences. Some players won't participate in the league, because "cheats" are allowed. So those players will be left outside. And here the split of our already small community begins. If banning fb skins would be up to vote. I would instantly be in favor of banning, because i find them ugly and they ruin the atmosphere.
What I wanted to say with this ( I am really sorry that it became so long, I thought i could get my point across much faster) is that we shouldn't debate single "features/cheats" but we should lay out general rules that allow or disallow certain messurements. Only this will save us from having to debate this topic over and over again everytime somebody wants to introduce something new. Because you will be able to say, yes it fits in the description or not.
That's it. Sorry again.